Kaboom Description
Kaboom is a Javascript-based game programming library that makes it easy to create games quickly and efficiently. A game object is the fundamental unit of an entity in a kaboom universe. Everything is a game object: the player, a butterfly or tree, and even a piece text.
Kaboom Alternatives
JSON
JSON (JavaScript Object Notation), is a lightweight format for data-interchange. It is easy to read and write. It is easy for machines and humans to generate and parse. It is based upon a subset the JavaScript Programming Language Standard ECMA-262 (3rd Edition - Dec 1999). JSON is a text format which is completely language-independent but still uses conventions familiar to programmers of the C family of languages. This includes C++, C# JavaScript, JavaScript, Perl and Python. These properties make JSON a great data-interchange language.
JSON is built upon two structures:
1. A collection of name/value pair. This can be realized in many languages as an object, record or struct.
2. An ordered list of values. This can be expressed in most languages as an array, vector or list.
These are universal data structures. They are supported by almost all modern programming languages in one way or another.
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Elm
Elm uses type-inference to detect corner cases, and give friendly hints. NoRedInk switched from Java to Elm four years ago. 300k+ lines later, the company still has not had to deal with a confusing runtime exception in production. The compiler will guide you safely through your changes, making sure that you are confident even when there are complex refactorings to be made in unfamiliar codebases. Including your own, six months later. All Elm programs follow the same pattern. This eliminates doubt and long discussions when building new projects. It also makes it easy to navigate through old or foreign codebases. Elm has its own virtual DOM implementation that is optimized for speed and simplicity. Elm makes it possible to modify all values, and benchmarks have shown that this allows us to generate JavaScript code with a high speed.
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Small Basic
Small Basic is the only programming language that was specifically designed to assist students in moving from block-based coding into text-based. Small Basic teaches the basics of syntax-based languages in a friendly way, giving students the confidence and skills to tackle more complex programming languages like Java and C#. Small Basic can be used to create applications for Kinect and other devices such as the Lego Mindstorm, Raspberry Pi or Arduino, Oculus Rift and many more. Small Basic offers a friendly environment, a simple language, and rich and engaging libraries to make your games and programs pop! You can create your own game in just a few lines. You can share your programs with friends. They can import your published programs to run them on their own computers. You can post your games to your own websites or blogs and then play them in the browser using the Silverlight player.
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GameMaker Language (GML)
GameMaker's proprietary scripting language, the GameMaker Language (or simply GML), is the GameMaker GameMaker Language. This language is designed to allow users to create games in an intuitive and flexible manner, while still offering all the power of major programming languages. It can also be used with GML Visual if necessary. Each event has its own tab within the editor. You can edit, delete, or add code to them at any moment (for more information about events, see Object Events). The code must have a basic structure. It can contain resource indices and variables, functions, expressions or keywords. All of these are explained in the sections below. It is recommended that beginners to programming or those who are making the transition from GML Visual start with the page on basic structure. Next, read through the pages in this section and then test your code within GameMaker.
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Integrations
Company Details
Company:
Kaboom
Website:
kaboomjs.com
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Product Details
Platforms
SaaS
Type of Training
Documentation
Customer Support
Online
Kaboom Features and Options
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