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Average Ratings 0 Ratings

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ease
features
design
support

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Write a Review

Description

Smelter is an innovative toolkit for real-time video compositing, specifically tailored for low-latency multimedia integration in both live streams and pre-recorded content. This versatile tool enables developers to seamlessly merge various elements such as live feeds, screen captures, recorded videos, audio tracks, embedded sites, textual information, graphics, animations, transitions, overlays, and custom shaders into a cohesive video composition or live broadcast. Smelter is particularly suited for scenarios requiring rapid responsiveness, including live streaming, broadcasting, video conferencing, interactive webinars, meetings, and production environments. It efficiently manages multiple input sources simultaneously without any noticeable frame drops, permits dynamic layout adjustments, and can enhance or mix video content both in real-time and offline prior to exporting the final output as a file. With its browser-based interface, Smelter ensures high-performance video processing through WebAssembly, while also enabling GPU rendering capabilities via WebGL or WebGPU, making it a powerful tool for creators in the digital space. Furthermore, its user-friendly design allows for a seamless integration of advanced video features, expanding the creative possibilities for multimedia projects.

Description

Three.js is a library for 3D graphics in JavaScript designed to be lightweight, user-friendly, and compatible across different web browsers. The primary goal of this project is to provide a versatile 3D library that simplifies the process of creating 3D content on the web. Currently, the library offers a WebGL renderer, though examples also showcase experimental WebGPU, SVG, and CSS3D renderers. To render visuals using Three.js, you'll need to set up three essential components: a scene, a camera, and a renderer, which work together to display the scene through the camera's perspective. Besides the WebGLRenderer, Three.js includes additional renderers that serve as alternatives for users with older browsers or those lacking WebGL capability. To keep the visuals animated and responsive, you should implement a loop that refreshes the scene rendering each time the screen updates, generally at a rate of 60 frames per second. Within this animation loop, you can also invoke other functions to alter or move elements in the scene dynamically while the application is running. This setup allows for a fluid and interactive 3D experience for users engaging with your application.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

8th Wall
Azure Static Web Apps
Docker
Elixir
Lovable
Membrane
MusicVid
React
TypeScript
Zapworks

Integrations

8th Wall
Azure Static Web Apps
Docker
Elixir
Lovable
Membrane
MusicVid
React
TypeScript
Zapworks

Pricing Details

No price information available.
Free Trial
Free Version

Pricing Details

Free
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

Software Mansion

Founded

2012

Country

Poland

Website

smelter.dev/

Vendor Details

Company Name

Three.js

Website

threejs.org

Product Features

Video

Analytics
Brand Overlay
Bulk Uploading
Closed Captions
Mobile Screen Support
Privacy Options
Social Sharing
Video Looping
Video Streaming

Product Features

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