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Description
Smelter is an innovative toolkit for real-time video compositing, specifically tailored for low-latency multimedia integration in both live streams and pre-recorded content. This versatile tool enables developers to seamlessly merge various elements such as live feeds, screen captures, recorded videos, audio tracks, embedded sites, textual information, graphics, animations, transitions, overlays, and custom shaders into a cohesive video composition or live broadcast. Smelter is particularly suited for scenarios requiring rapid responsiveness, including live streaming, broadcasting, video conferencing, interactive webinars, meetings, and production environments. It efficiently manages multiple input sources simultaneously without any noticeable frame drops, permits dynamic layout adjustments, and can enhance or mix video content both in real-time and offline prior to exporting the final output as a file. With its browser-based interface, Smelter ensures high-performance video processing through WebAssembly, while also enabling GPU rendering capabilities via WebGL or WebGPU, making it a powerful tool for creators in the digital space. Furthermore, its user-friendly design allows for a seamless integration of advanced video features, expanding the creative possibilities for multimedia projects.
Description
Three.js is a library for 3D graphics in JavaScript designed to be lightweight, user-friendly, and compatible across different web browsers. The primary goal of this project is to provide a versatile 3D library that simplifies the process of creating 3D content on the web. Currently, the library offers a WebGL renderer, though examples also showcase experimental WebGPU, SVG, and CSS3D renderers. To render visuals using Three.js, you'll need to set up three essential components: a scene, a camera, and a renderer, which work together to display the scene through the camera's perspective. Besides the WebGLRenderer, Three.js includes additional renderers that serve as alternatives for users with older browsers or those lacking WebGL capability. To keep the visuals animated and responsive, you should implement a loop that refreshes the scene rendering each time the screen updates, generally at a rate of 60 frames per second. Within this animation loop, you can also invoke other functions to alter or move elements in the scene dynamically while the application is running. This setup allows for a fluid and interactive 3D experience for users engaging with your application.
API Access
Has API
API Access
Has API
Integrations
8th Wall
Azure Static Web Apps
Docker
Elixir
Lovable
Membrane
MusicVid
React
TypeScript
Zapworks
Integrations
8th Wall
Azure Static Web Apps
Docker
Elixir
Lovable
Membrane
MusicVid
React
TypeScript
Zapworks
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Software Mansion
Founded
2012
Country
Poland
Website
smelter.dev/
Vendor Details
Company Name
Three.js
Website
threejs.org
Product Features
Video
Analytics
Brand Overlay
Bulk Uploading
Closed Captions
Mobile Screen Support
Privacy Options
Social Sharing
Video Looping
Video Streaming