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Description
Rio is a terminal application developed using Rust, WebGPU, and the Tokio runtime, aimed at delivering an exceptional frames-per-second experience while also providing the flexibility to minimize GPU usage. The terminal's rendering engine utilizes a Redux state machine, ensuring that unchanged lines are not redrawn, thereby prioritizing a minimal rendering process most of the time. Furthermore, Rio is crafted to be compatible with a WebAssembly runtime, paving the way for future enhancements such as customizable tab systems through WASM plugins written in various programming languages. Additionally, Rio employs WGPU, which serves as a WebGPU implementation designed for non-browser environments and acts as a backend for Firefox’s own WebGPU implementation, allowing for a more efficient utilization of modern GPUs compared to WebGL alternatives. This focus on performance and customization makes Rio a versatile choice for terminal users seeking both speed and adaptability.
Description
TypeGPU is a TypeScript library that enhances the capabilities of the WebGPU API, enabling resource management in a type-safe and declarative manner. This library aims to transform how developers engage with GPU rendering and computing by introducing improved structure, validation, and an enhanced developer experience within WebGPU workflows. By facilitating the encoding and decoding of GPU data with typed binaries, TypeGPU allows developers to concentrate on their GPU programs without the burden of dealing with raw bytes. It enables the direct description of complex data types like structs and arrays, while TypeScript simultaneously ensures the validation of both outgoing and incoming data. Furthermore, it extends its functionality to React Native via react-native-wgpu, broadening the horizons of WebGPU development beyond traditional browser environments. The future direction of TypeGPU is centered on achieving comprehensive type safety for GPU operations, incorporating interoperable primitives such as data structures, buffers, bind groups, a linker, functions, pipelines, and imperative coding practices, which will significantly streamline development processes. This comprehensive approach positions TypeGPU as a pivotal tool for modern GPU programming.
API Access
Has API
No
API Access
Has API
Yes
Screenshots View All
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Integrations
JavaScript
No
React Native
No
TypeScript
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
Yes
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
No
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Rio Terminal
Website
raphamorim.io/rio/
Vendor Details
Company Name
Software Mansion
Founded
2012
Country
Poland
Website
docs.swmansion.com/TypeGPU/