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Description
A versatile JavaScript display engine designed for mathematics, ensuring compatibility across all web browsers. It delivers stunning and accessible mathematical content seamlessly, eliminating any setup requirements for users—MathJax operates effortlessly. This powerful tool enables the conversion of conventional print materials into contemporary, web-friendly formats and ePubs. The dedicated MathJax team offers training sessions for your staff, focusing on how to leverage our resources for developing online educational materials and crafting accessible STEM content. Additionally, MathJax's flexibility allows customization according to your institution's specific needs, including personalized configurations and tailored software workflows. Utilizing CSS with web fonts or SVG instead of bitmap images or Flash, MathJax ensures that equations are scalable alongside surrounding text at any zoom level. Its modular design supports various input formats like MathML, TeX, and ASCIImath, while generating outputs in HTML+CSS, SVG, or MathML. Furthermore, MathJax is compatible with screen readers and enhances user experience through features like expression zoom and interactive exploration, making it an invaluable resource for educators and students alike.
Description
Three.js is a library for 3D graphics in JavaScript designed to be lightweight, user-friendly, and compatible across different web browsers. The primary goal of this project is to provide a versatile 3D library that simplifies the process of creating 3D content on the web. Currently, the library offers a WebGL renderer, though examples also showcase experimental WebGPU, SVG, and CSS3D renderers. To render visuals using Three.js, you'll need to set up three essential components: a scene, a camera, and a renderer, which work together to display the scene through the camera's perspective. Besides the WebGLRenderer, Three.js includes additional renderers that serve as alternatives for users with older browsers or those lacking WebGL capability. To keep the visuals animated and responsive, you should implement a loop that refreshes the scene rendering each time the screen updates, generally at a rate of 60 frames per second. Within this animation loop, you can also invoke other functions to alter or move elements in the scene dynamically while the application is running. This setup allows for a fluid and interactive 3D experience for users engaging with your application.
API Access
Has API
API Access
Has API
Integrations
8th Wall
Azure Static Web Apps
Lovable
MathML Kit
MusicVid
Zapworks
Integrations
8th Wall
Azure Static Web Apps
Lovable
MathML Kit
MusicVid
Zapworks
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
MathJax
Founded
2009
Country
United States
Website
www.mathjax.org
Vendor Details
Company Name
Three.js
Website
threejs.org