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Description

Masonry is a JavaScript library designed for creating grid layouts. It efficiently positions elements based on the vertical space available, similar to how a mason would skillfully arrange stones within a wall. This layout technique can be observed frequently across various websites. The styling and size of each item are dictated by your own CSS, allowing for significant customization. For responsive designs, item sizes can be adjusted using percentage values. However, when images are not loaded, they can disrupt the layout, causing overlapping elements; this is where imagesLoaded comes into play. imagesLoaded is an additional script that can be easily downloaded and integrated to solve this problem. Interestingly, you can set up Masonry directly in your HTML without needing to write any JavaScript code. While all configuration options are optional, it is advisable to specify column width and item selection for optimal performance. Items can be aligned neatly to a horizontal grid, and you have the flexibility to use element sizing with percentage widths for responsive designs. Additionally, controlling element sizing through CSS is beneficial for creating layouts that adapt well across different media queries, enhancing the overall user experience.

Description

Three.js is a library for 3D graphics in JavaScript designed to be lightweight, user-friendly, and compatible across different web browsers. The primary goal of this project is to provide a versatile 3D library that simplifies the process of creating 3D content on the web. Currently, the library offers a WebGL renderer, though examples also showcase experimental WebGPU, SVG, and CSS3D renderers. To render visuals using Three.js, you'll need to set up three essential components: a scene, a camera, and a renderer, which work together to display the scene through the camera's perspective. Besides the WebGLRenderer, Three.js includes additional renderers that serve as alternatives for users with older browsers or those lacking WebGL capability. To keep the visuals animated and responsive, you should implement a loop that refreshes the scene rendering each time the screen updates, generally at a rate of 60 frames per second. Within this animation loop, you can also invoke other functions to alter or move elements in the scene dynamically while the application is running. This setup allows for a fluid and interactive 3D experience for users engaging with your application.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

8th Wall
Azure Static Web Apps
Lovable
MusicVid
Zapworks

Integrations

8th Wall
Azure Static Web Apps
Lovable
MusicVid
Zapworks

Pricing Details

Free
Free Trial
Free Version

Pricing Details

Free
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

Masonry

Country

United States

Website

masonry.desandro.com

Vendor Details

Company Name

Three.js

Website

threejs.org

Product Features

Product Features

Alternatives

Alternatives

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