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Description
Masonry is a JavaScript library designed for creating grid layouts. It efficiently positions elements based on the vertical space available, similar to how a mason would skillfully arrange stones within a wall. This layout technique can be observed frequently across various websites. The styling and size of each item are dictated by your own CSS, allowing for significant customization. For responsive designs, item sizes can be adjusted using percentage values. However, when images are not loaded, they can disrupt the layout, causing overlapping elements; this is where imagesLoaded comes into play. imagesLoaded is an additional script that can be easily downloaded and integrated to solve this problem. Interestingly, you can set up Masonry directly in your HTML without needing to write any JavaScript code. While all configuration options are optional, it is advisable to specify column width and item selection for optimal performance. Items can be aligned neatly to a horizontal grid, and you have the flexibility to use element sizing with percentage widths for responsive designs. Additionally, controlling element sizing through CSS is beneficial for creating layouts that adapt well across different media queries, enhancing the overall user experience.
Description
Three.js is a library for 3D graphics in JavaScript designed to be lightweight, user-friendly, and compatible across different web browsers. The primary goal of this project is to provide a versatile 3D library that simplifies the process of creating 3D content on the web. Currently, the library offers a WebGL renderer, though examples also showcase experimental WebGPU, SVG, and CSS3D renderers. To render visuals using Three.js, you'll need to set up three essential components: a scene, a camera, and a renderer, which work together to display the scene through the camera's perspective. Besides the WebGLRenderer, Three.js includes additional renderers that serve as alternatives for users with older browsers or those lacking WebGL capability. To keep the visuals animated and responsive, you should implement a loop that refreshes the scene rendering each time the screen updates, generally at a rate of 60 frames per second. Within this animation loop, you can also invoke other functions to alter or move elements in the scene dynamically while the application is running. This setup allows for a fluid and interactive 3D experience for users engaging with your application.
API Access
Has API
API Access
Has API
Integrations
8th Wall
Azure Static Web Apps
Lovable
MusicVid
Zapworks
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Masonry
Country
United States
Website
masonry.desandro.com
Vendor Details
Company Name
Three.js
Website
threejs.org