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Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
Description
Satori serves as a LiveOps platform aimed at improving player retention, engagement, and monetization within live service games. It provides a robust array of tools, such as event capture, dynamic event calendars, remote configuration, experimentation, analytics, and tailored player messaging. Game studios and publishers can seamlessly create and implement live events, battle passes, promotional offers, notifications, and messages through Satori. The platform allows for personalized rewards, granting players premium incentives based on their achievements, purchases, and platform-specific exclusives. Furthermore, Satori supports the dynamic unlocking of new content, enriching the gameplay experience by unveiling additional material as players accomplish objectives or make purchases. It also enhances targeted player interaction, enabling studios to focus on specific player segments or individuals to provide exclusive content and encourage a sense of community. This comprehensive approach fosters stronger connections between players and games, ultimately driving higher engagement and satisfaction.
API Access
Has API
API Access
Has API
Integrations
C++
Nakama
Unity
Unreal Engine
Amazon Redshift
Amazon S3
Amazon Web Services (AWS)
C#
Google Cloud BigQuery
Google Cloud Platform
Integrations
C++
Nakama
Unity
Unreal Engine
Amazon Redshift
Amazon S3
Amazon Web Services (AWS)
C#
Google Cloud BigQuery
Google Cloud Platform
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
$600 per month
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/satori/
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce