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Description
Gideros is an open-source and free framework designed for cross-platform game development, allowing developers to craft high-performance 2D games using the Lua programming language. It streamlines the testing process on actual devices via Wi-Fi, removing the need for time-consuming export or deployment steps. Constructed with C/C++ and OpenGL, Gideros guarantees that games operate at native speeds, maximizing the potential of both CPUs and GPUs. The framework is easily extensible through plugins, which enable developers to incorporate pre-existing code written in C, C++, Java, or Objective-C, and connect it to Lua seamlessly. Gideros features its own class system aligned with standard object-oriented programming conventions, promoting clean, modular, and reusable code. The all-encompassing development environment consists of a lightweight IDE, players compatible with desktops and devices, as well as tools for texture packing and font creation. Gideros is compatible with various platforms, such as Windows, macOS, Linux, iOS, Android, and HTML5, ensuring that developers can reach a broad audience with their games. This versatility makes Gideros an appealing choice for indie developers and small studios aiming to produce engaging gaming experiences.
Description
SceneKit is an advanced 3D graphics framework created by Apple, allowing developers to craft engaging 3D environments for applications across iOS, macOS, watchOS, and tvOS. It operates on top of Metal and OpenGL, delivering a user-friendly API for the importation, manipulation, and rendering of 3D assets. Developers are able to build intricate scenes using nodes (SCNNode), which symbolize various elements such as geometrical shapes, lighting, cameras, and additional attributes. The framework encompasses a variety of features, including a physics engine (SCNPhysicsBody) that facilitates realistic simulations, particle systems that create visual effects like fire or rain, and compatibility with ARKit to enhance augmented reality experiences by incorporating 3D content. SceneKit also provides organizational tools, such as the scene graph, which enables the hierarchical arrangement of nodes for better scene management. Furthermore, the integration of the SceneKit Scene Editor in Xcode simplifies the process of assembling assets into cohesive scenes, making it easier for developers to streamline their workflows and enhance the overall productivity of their projects. Overall, SceneKit represents a powerful asset for anyone looking to delve into 3D graphics development on Apple's platforms.
API Access
Has API
API Access
Has API
Integrations
Apple iOS
Apple iPadOS
Android
C
C++
HTML
Java
Lua
Metal
Objective-C
Integrations
Apple iOS
Apple iPadOS
Android
C
C++
HTML
Java
Lua
Metal
Objective-C
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Gideros
Website
www.gideros.rocks/
Vendor Details
Company Name
SceneKit
Founded
1976
Country
United States
Website
developer.apple.com/documentation/scenekit/