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Average Ratings 0 Ratings
Description
Gideros is an open-source and free framework designed for cross-platform game development, allowing developers to craft high-performance 2D games using the Lua programming language. It streamlines the testing process on actual devices via Wi-Fi, removing the need for time-consuming export or deployment steps. Constructed with C/C++ and OpenGL, Gideros guarantees that games operate at native speeds, maximizing the potential of both CPUs and GPUs. The framework is easily extensible through plugins, which enable developers to incorporate pre-existing code written in C, C++, Java, or Objective-C, and connect it to Lua seamlessly. Gideros features its own class system aligned with standard object-oriented programming conventions, promoting clean, modular, and reusable code. The all-encompassing development environment consists of a lightweight IDE, players compatible with desktops and devices, as well as tools for texture packing and font creation. Gideros is compatible with various platforms, such as Windows, macOS, Linux, iOS, Android, and HTML5, ensuring that developers can reach a broad audience with their games. This versatility makes Gideros an appealing choice for indie developers and small studios aiming to produce engaging gaming experiences.
Description
Objective-C serves as the primary programming language for developing applications on both OS X and iOS platforms. As an extension of the C programming language, it offers robust object-oriented features alongside a dynamic runtime environment. The language retains the syntax, basic types, and control flow statements of C, while introducing additional syntax for class and method definitions. Furthermore, it enhances language capabilities with built-in support for managing object graphs and utilizing object literals, allowing for dynamic typing and binding that defers many tasks until runtime. While creating applications for OS X or iOS, developers predominantly engage with objects, which are instances of Objective-C classes; some are provided by frameworks like Cocoa or Cocoa Touch, while others are custom-built by the developer. Ultimately, mastering Objective-C can significantly improve your ability to create sophisticated and efficient applications for Apple’s platforms.
API Access
Has API
Yes
API Access
Has API
No
Integrations
Ably
No
Casbin
No
Claude Fable 5.1
No
Claude Opus 4.8
No
Codacy
No
CodeConvert
No
CodePal
No
CodeSession
No
Coveralls
No
Data Theorem
No
Integrations
Ably
Yes
Casbin
Yes
Claude Fable 5.1
Yes
Claude Opus 4.8
Yes
Codacy
Yes
CodeConvert
Yes
CodePal
Yes
CodeSession
Yes
Coveralls
Yes
Data Theorem
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
Yes
iPhone App
Yes
iPad App
Yes
Android App
Yes
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Gideros
Website
www.gideros.rocks/
Vendor Details
Company Name
Objective-C
Founded
1984
Website
developer.apple.com/library/archive/documentation/Cocoa/Conceptual/ProgrammingWithObjectiveC/Introduction/Introduction.html