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Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
Extensible Markup Language (XML) is a versatile and straightforward text format that has its roots in SGML (ISO 8879). Initially created to address the demands of extensive electronic publishing, XML has evolved to play a crucial role in the transfer of diverse data across the Web and in various other contexts. This webpage outlines the ongoing efforts at W3C within the XML Activity and provides an overview of its organizational structure. The work conducted at W3C is organized into Working Groups, which are detailed on the following list along with links to their respective webpages. For those seeking formal technical specifications, you can access and download them here, as they are made publicly available. However, this is not the right place for finding tutorials, products, courses, books, or other XML-related resources. To assist you further, there are additional links provided below that may direct you to such materials. Additionally, you will discover links to W3C Recommendations, Proposed Recommendations, Working Drafts, conformance test suites, and various other documents on each Working Group's page, ensuring a comprehensive resource for anyone interested in XML.
API Access
Has API
API Access
Has API
Integrations
Code Beautify
Data Sentinel
Ebix UMG
Eclipse IDE
Flawnter
ITTIA DB
JSON Formatter
JetBrains Fleet
OctoXLabs
Odin AI
Integrations
Code Beautify
Data Sentinel
Ebix UMG
Eclipse IDE
Flawnter
ITTIA DB
JSON Formatter
JetBrains Fleet
OctoXLabs
Odin AI
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
World Wide Web Consortium (W3C)
Founded
1996
Website
www.w3.org/XML/