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Average Ratings 0 Ratings

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ease
features
design
support

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Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

Description

VBScript, a programming language bundled with Microsoft Internet Explorer, may not be supported by other browsers, so it is advisable to consult your vendor for compatibility. It is recommended to use VBScript 2.0 or a newer version with Agent, as older versions may function but do not support certain desired features. For those looking to download VBScript 2.0 or to find additional resources, both the Microsoft Downloads site and the Microsoft VBScript site are available. By utilizing VBScript (2.0 or later), one can determine whether Microsoft Agent is properly installed by attempting to create the object and checking its existence. The sample code provided illustrates how to verify the Agent control without initiating an automatic download of the control, ensuring a smoother user experience. Properly implementing this verification step can save time and enhance application efficiency.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

Activeeon ProActive
Advanced Email Parser
Altap Salamander
CodePal
EditPlus
EmEditor
Overleaf
SlickEdit
SmartBear AQTime Pro
System Frontier
TestComplete
Typora
UEStudio
phase 5

Integrations

Activeeon ProActive
Advanced Email Parser
Altap Salamander
CodePal
EditPlus
EmEditor
Overleaf
SlickEdit
SmartBear AQTime Pro
System Frontier
TestComplete
Typora
UEStudio
phase 5

Pricing Details

Free
Free Trial
Free Version

Pricing Details

Free
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Vendor Details

Company Name

Microsoft

Website

docs.microsoft.com/en-us/windows/win32/lwef/using-vbscript

Product Features

Product Features

Alternatives

Alternatives

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Visual Basic

Microsoft
XML Reviews

XML

World Wide Web Consortium (W3C)
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XSharp (X#)

XSharp