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Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
VBScript, a programming language bundled with Microsoft Internet Explorer, may not be supported by other browsers, so it is advisable to consult your vendor for compatibility. It is recommended to use VBScript 2.0 or a newer version with Agent, as older versions may function but do not support certain desired features. For those looking to download VBScript 2.0 or to find additional resources, both the Microsoft Downloads site and the Microsoft VBScript site are available. By utilizing VBScript (2.0 or later), one can determine whether Microsoft Agent is properly installed by attempting to create the object and checking its existence. The sample code provided illustrates how to verify the Agent control without initiating an automatic download of the control, ensuring a smoother user experience. Properly implementing this verification step can save time and enhance application efficiency.
API Access
Has API
API Access
Has API
Integrations
Activeeon ProActive
Advanced Email Parser
Altap Salamander
CodePal
EditPlus
EmEditor
Overleaf
SlickEdit
SmartBear AQTime Pro
System Frontier
Integrations
Activeeon ProActive
Advanced Email Parser
Altap Salamander
CodePal
EditPlus
EmEditor
Overleaf
SlickEdit
SmartBear AQTime Pro
System Frontier
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
Microsoft
Website
docs.microsoft.com/en-us/windows/win32/lwef/using-vbscript