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Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
Small Basic is a unique programming language specifically designed to assist students in making the shift from block-based coding to text-based programming. By introducing the core components of syntax-driven languages in a user-friendly way, Small Basic equips learners with the necessary abilities and self-assurance to progress to more advanced languages like Java and C#. Additionally, it allows users to create applications for a variety of platforms including Kinect, Lego Mindstorm, Raspberry Pi, Arduino, and Oculus Rift. With a welcoming environment and a straightforward language enriched by a vibrant array of libraries, Small Basic enables you to bring your programs and games to life with just a few lines of code. You can quickly embark on developing your own games, sharing them with friends who can easily import and run your published creations on their own devices. Furthermore, using the Silverlight player, there’s an option to showcase your games on personal blogs and websites, allowing them to be played directly in the browser for a wider audience to enjoy. In this way, Small Basic not only fosters creativity but also encourages collaboration among budding programmers.
API Access
Has API
API Access
Has API
Integrations
.NET
Arduino IDE
Raspberry Pi OS
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
Small Basic
Website
smallbasic-publicwebsite.azurewebsites.net