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ease
features
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support

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Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

Description

Racket is a versatile programming language that embodies a contemporary version of Lisp and has its roots in Scheme. It is specifically crafted as a foundation for both the design and implementation of programming languages, allowing programmers to develop a variety of specialized and general languages. Among its core features are macros, modules, lexical closures, tail call optimization, delimited continuations, fluid variables, software contracts, green threads, and operating system threads. Additionally, Racket includes essential primitives like event spaces and custodians that manage resources and allow the language to function similarly to an operating system, facilitating the loading and management of other applications. The language's robust macro system enables further extensions, which, combined with its module system and the ability to create custom parsers, offers extensive control over all aspects of language functionality. In fact, many of the constructs present in Racket are defined as macros within its foundational language, showcasing its unique approach to programming language design. This flexibility allows developers to explore innovative language features and paradigms, making Racket a powerful tool for both learners and experienced programmers alike.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

Apache NetBeans
BBEdit
Brackets
Common Lisp
Eclipse IDE
Emacs
Geany
Helix Editor
Jupyter Notebook
Kate
Neovim
Notepad++
Scheme
Sublime Text
Vim
Visual Studio Code
Xcode

Integrations

Apache NetBeans
BBEdit
Brackets
Common Lisp
Eclipse IDE
Emacs
Geany
Helix Editor
Jupyter Notebook
Kate
Neovim
Notepad++
Scheme
Sublime Text
Vim
Visual Studio Code
Xcode

Pricing Details

Free
Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Vendor Details

Company Name

Racket Language

Country

United States

Website

racket-lang.org

Product Features

Product Features

Alternatives

Alternatives

XML Reviews

XML

World Wide Web Consortium (W3C)
Oxygene Reviews

Oxygene

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