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Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
QML is a declarative language that facilitates the description of user interfaces through their visual elements and the relationships between them. This language is designed for high readability, making it easier to dynamically connect components while allowing for their reuse and customization. Leveraging the QtQuick module, developers and designers can craft smooth, animated user interfaces in QML that can seamlessly interface with various back-end C++ libraries. As a specification and programming language for user interfaces, QML empowers both developers and designers to create applications that are not only visually striking but also highly performant with fluid animations. It boasts a declarative, JSON-like syntax that is easy to read, while also providing support for imperative JavaScript expressions and dynamic property bindings for enhanced functionality. Additionally, its flexibility allows for innovative designs that can adapt to different user needs and preferences.
API Access
Has API
API Access
Has API
Integrations
C++
Coco
froglogic Coco
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
Qt
Founded
1995
Country
Finland
Website
doc.qt.io/qt-6/qmlapplications.html