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Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

Description

Pascal holds greater significance today than it has in the past, with modern implementations like Oxygene offering a wealth of capabilities. Oxygene stands out as a versatile programming language, empowering developers to build an extensive range of projects across diverse platforms. It achieves this by integrating a mix of language features that simplify the development process, incorporating fundamental object-oriented principles common in contemporary languages, such as classes that encompass methods, properties, and events. Additionally, it includes advanced, specialized features that facilitate particular development tasks, including the creation of safe, multi-threaded applications, many of which are exclusive to Oxygene. All these features are rooted in Object Pascal's principles, maintaining the language's design philosophies that ensure Pascal remains accessible, readable, and easy to learn. As an object-oriented programming language, the majority of Oxygene code is encapsulated within "classes," allowing for organized and efficient code management. This modern approach not only honors the legacy of Pascal but also adapts it for today's programming challenges.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

RemObjects Mercury
Visual Studio

Integrations

RemObjects Mercury
Visual Studio

Pricing Details

Free
Free Trial
Free Version

Pricing Details

$199 one-time payment
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Vendor Details

Company Name

RemObjects Software

Website

www.remobjects.com/elements/oxygene/language.aspx

Product Features

Product Features

Alternatives

Alternatives

Racket Reviews

Racket

Racket Language
C# Reviews

C#

Microsoft