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Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
Objective-C serves as the primary programming language for developing applications on both OS X and iOS platforms. As an extension of the C programming language, it offers robust object-oriented features alongside a dynamic runtime environment. The language retains the syntax, basic types, and control flow statements of C, while introducing additional syntax for class and method definitions. Furthermore, it enhances language capabilities with built-in support for managing object graphs and utilizing object literals, allowing for dynamic typing and binding that defers many tasks until runtime. While creating applications for OS X or iOS, developers predominantly engage with objects, which are instances of Objective-C classes; some are provided by frameworks like Cocoa or Cocoa Touch, while others are custom-built by the developer. Ultimately, mastering Objective-C can significantly improve your ability to create sophisticated and efficient applications for Apple’s platforms.
API Access
Has API
API Access
Has API
Integrations
Astah Professional
Codacy
Debricked
JSON Formatter
Kite
Kiuwan Code Security
LEADTOOLS Imaging Pro
Material Design
PaizaCloud
RubyMotion
Integrations
Astah Professional
Codacy
Debricked
JSON Formatter
Kite
Kiuwan Code Security
LEADTOOLS Imaging Pro
Material Design
PaizaCloud
RubyMotion
Pricing Details
Free
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
Objective-C
Founded
1984
Website
developer.apple.com/library/archive/documentation/Cocoa/Conceptual/ProgrammingWithObjectiveC/Introduction/Introduction.html