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Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

Description

MoonScript is an innovative dynamic scripting language designed to compile seamlessly into Lua, offering the efficiency of one of the quickest scripting languages paired with an extensive feature set. Users can choose to compile MoonScript into Lua for future execution or opt for dynamic compilation via the moonloader for immediate execution. Its direct compilation into Lua ensures full compatibility with various Lua implementations such as LuaJIT, as well as with all pre-existing Lua libraries and code. Additionally, the command-line tools facilitate the execution of MoonScript scripts directly from the command line, akin to other leading scripting languages. With a clean syntax that employs significant whitespace, MoonScript eliminates the excessive keyword clutter often found in traditional Lua scripts. Moreover, it enhances the language by introducing features like table comprehensions, implicit function returns, classes, inheritance, sophisticated scope management with import and export statements, and an intuitive object creation method referred to as "with." This combination of features not only improves readability and usability but also elevates the overall programming experience for developers working with Lua.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

CodePal
Lua

Integrations

CodePal
Lua

Pricing Details

Free
Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Vendor Details

Company Name

MoonScript

Website

moonscript.org

Product Features

Product Features

Alternatives

Alternatives

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