Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
Lua is an efficient and lightweight scripting language that is renowned for its power and versatility. It accommodates various programming paradigms, including procedural, object-oriented, functional, and data-driven programming as well as data description. With its straightforward procedural syntax and robust data description features built on associative arrays and extensible semantics, Lua stands out among scripting languages. The language is dynamically typed and operates by interpreting bytecode through a register-based virtual machine, featuring automatic memory management through incremental garbage collection, which enhances its suitability for tasks like configuration, scripting, and rapid prototyping. Lua is widely recognized for its exceptional performance, with many other scripting languages aspiring to achieve speeds comparable to Lua's. Numerous benchmarks consistently indicate that Lua ranks as the fastest among interpreted scripting languages. This impressive speed is evident not only in optimized benchmark tests but also in practical applications, where many large-scale projects have incorporated substantial portions of Lua code. The language’s efficiency and flexibility make it a popular choice among developers seeking to create high-performance applications.
API Access
Has API
API Access
Has API
Integrations
Amp
Apache SkyWalking
Buffer Editor
Cocos2d-x
CodeRunner
Dash
Devin
Helix Editor
Kodezi
Mako Server
Integrations
Amp
Apache SkyWalking
Buffer Editor
Cocos2d-x
CodeRunner
Dash
Devin
Helix Editor
Kodezi
Mako Server
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
Lua Language
Website
www.lua.org