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Description

We create a three-dimensional signed distance field (SDF) and a textured field using two latent codes. DMTet is employed to derive a 3D surface mesh from the SDF, and we sample the texture field at the surface points to obtain color information. Our training incorporates adversarial losses focused on 2D images, specifically utilizing a rasterization-based differentiable renderer to produce both RGB images and silhouettes. To distinguish between genuine and generated inputs, we implement two separate 2D discriminators—one for RGB images and another for silhouettes. The entire framework is designed to be trainable in an end-to-end manner. As various sectors increasingly transition towards the development of expansive 3D virtual environments, the demand for scalable tools that can generate substantial quantities of high-quality and diverse 3D content has become apparent. Our research endeavors to create effective 3D generative models capable of producing textured meshes that can be seamlessly integrated into 3D rendering engines, thereby facilitating their immediate application in various downstream uses. This approach not only addresses the scalability challenge but also enhances the potential for innovative applications in virtual reality and gaming.

Description

This innovative 3D avatar diffusion model is an artificial intelligence framework designed to create exceptionally detailed digital avatars in three dimensions. Users can explore the resulting avatars from all angles, enjoying an unprecedented level of quality in their visuals. By significantly streamlining the traditionally intricate process of 3D modeling, this model paves the way for new creative possibilities for 3D artists. It generates these avatars utilizing neural radiance fields, leveraging cutting-edge generative techniques known as diffusion models. The approach incorporates a tri-plane representation to effectively decompose the neural radiance field of the avatars, allowing for explicit modeling through diffusion and rendering images via volumetric techniques. Moreover, the introduction of 3D-aware convolution enhances computational efficiency, all while maintaining the fidelity of diffusion modeling in the three-dimensional space. The entire generation process operates hierarchically, utilizing cascaded diffusion models to facilitate multi-scale modeling, which further refines the intricacies of avatar creation. This advancement not only changes the landscape of digital avatar production but also enhances collaborative efforts among artists and developers in the field.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

Fuser
Haimeta
Weavy

Integrations

Fuser
Haimeta
Weavy

Pricing Details

No price information available.
Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

NVIDIA

Country

United States

Website

nv-tlabs.github.io/GET3D/

Vendor Details

Company Name

Microsoft

Founded

1975

Country

United States

Website

3d-avatar-diffusion.microsoft.com

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