Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Fortran has been meticulously crafted for high-performance tasks in the realms of science and engineering. It boasts reliable and well-established compilers and libraries, enabling developers to create software that operates with impressive speed and efficiency. The language's static and strong typing helps the compiler identify numerous programming mistakes at an early stage, contributing to the generation of optimized binary code. Despite its compact nature, Fortran is remarkably accessible for newcomers. Writing complex mathematical and arithmetic expressions over extensive arrays feels as straightforward as jotting down equations on a whiteboard. Moreover, Fortran supports native parallel programming, featuring an intuitive array-like syntax that facilitates data exchange among CPUs. This versatility allows users to execute nearly identical code on a single processor, a shared-memory multicore architecture, or a distributed-memory high-performance computing (HPC) or cloud environment. As a result, Fortran remains a powerful tool for those aiming to tackle demanding computational challenges.
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
API Access
Has API
No
API Access
Has API
No
Integrations
AdaMULTI IDE
Yes
Apache NetBeans
Yes
Arm DDT
Yes
Arm Forge
Yes
Buffer Editor
Yes
CUDA
Yes
Code::Blocks
Yes
CodeConvert
Yes
Devin
Yes
FOSSA
Yes
Integrations
AdaMULTI IDE
No
Apache NetBeans
No
Arm DDT
No
Arm Forge
No
Buffer Editor
No
CUDA
No
Code::Blocks
No
CodeConvert
No
Devin
No
FOSSA
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
Yes
On-Premises
Yes
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Fortran
Country
United States
Website
fortran-lang.org
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm