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ease
features
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support

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Description

Emojicode is a fully-fledged, open-source programming language that utilizes emojis as its syntax. This multi-paradigm language includes features such as object orientation, optionals, generics, closures, and protocols. It compiles native machine code with numerous optimizations to ensure that your programs run efficiently. Emojicode also provides an extensive array of default packages, and users can easily create their own. We believe in the powerful expressiveness of emojis, and we aim to leverage this to make programming both enjoyable and more accessible to everyone. Whether you're a beginner or an experienced developer, Emojicode is designed to be easy to learn, regardless of your prior experience. Our documentation is highly regarded for its clarity and is filled with step-by-step guides and practical examples to aid in your learning process. You can be a part of Emojicode's evolution by contributing to its development on GitHub, where we welcome your participation. Before getting started with Emojicode, ensure that you have a C++ compiler and linker installed—options like clang++ or g++ will work perfectly. The Emojicode compiler requires the presence of such a compiler to link binaries successfully, which is an essential step in using the language effectively.

Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

C++

Integrations

C++

Pricing Details

Free
Free Trial
Free Version

Pricing Details

Free
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

Emojicode

Country

United States

Website

www.emojicode.org

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Product Features

Product Features

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