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Description
Emojicode is a fully-fledged, open-source programming language that utilizes emojis as its syntax. This multi-paradigm language includes features such as object orientation, optionals, generics, closures, and protocols. It compiles native machine code with numerous optimizations to ensure that your programs run efficiently. Emojicode also provides an extensive array of default packages, and users can easily create their own. We believe in the powerful expressiveness of emojis, and we aim to leverage this to make programming both enjoyable and more accessible to everyone. Whether you're a beginner or an experienced developer, Emojicode is designed to be easy to learn, regardless of your prior experience. Our documentation is highly regarded for its clarity and is filled with step-by-step guides and practical examples to aid in your learning process. You can be a part of Emojicode's evolution by contributing to its development on GitHub, where we welcome your participation. Before getting started with Emojicode, ensure that you have a C++ compiler and linker installed—options like clang++ or g++ will work perfectly. The Emojicode compiler requires the presence of such a compiler to link binaries successfully, which is an essential step in using the language effectively.
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
API Access
Has API
API Access
Has API
Integrations
C++
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Emojicode
Country
United States
Website
www.emojicode.org
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm