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Description
Eiffel represents a highly effective methodology for creating successful object-oriented software systems. This approach minimizes costs associated with development, debugging, and maintenance, enabling you to identify and resolve issues before they escalate. As a result, you can launch high-quality products more quickly than your rivals. Its simplicity enhances various aspects, including understanding, maintenance, reuse, and extension of the software. Uniquely, Eiffel integrates analysis, design, implementation, and maintenance within a unified framework. Additionally, systems developed with Eiffel are easily portable across major industry platforms. It is rooted in a few fundamental concepts from computer science and software engineering. The Eiffel Method ensures that all documentation for products at different stages is consolidated into a single document that offers multiple perspectives. It is specifically designed to articulate the outcomes of the Eiffel Methodology. The framework includes features that may not be present in competing technologies, such as exception handling grounded in software specifications rather than relying on ad hoc try/catch mechanisms. As a result, it is widely acclaimed for being both the simplest and most comprehensive implementation of object-oriented principles. By adopting Eiffel, developers can enhance their productivity and software quality significantly.
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
API Access
Has API
API Access
Has API
Integrations
Overleaf
jEdit
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Eiffel Software
Founded
1985
Website
www.eiffel.org
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm