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Description
Develop a fully matured async-await mechanism for user interfaces that feature event-driven programming, integrated with isolate-based concurrency. This programming language is tailored for crafting user interfaces and includes enhancements like robust null safety, a spread operator for expanding collections, and a collection if statement for platform-specific UI customization. It allows for coding with a versatile type system that offers extensive static analysis alongside advanced, customizable tools. You can aim for web deployment using complete, mature, and efficient compilers designed for JavaScript. Additionally, backend functionalities can be implemented in the same programming language that powers your app. This overview serves as a preliminary introduction to the language, particularly for those who prefer learning through practical examples. For further insights, exploring the language and library tours or the Dart cheatsheet codelab would be highly beneficial. Moreover, engaging with community resources can enhance your understanding and proficiency even more.
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
API Access
Has API
API Access
Has API
Integrations
AWS Cloud9
BLACKBOX AI
Codacy
CodeFactor
CodePal
CodeScene
CodeSnack IDE
Codecov
Dfns
FOSSA
Integrations
AWS Cloud9
BLACKBOX AI
Codacy
CodeFactor
CodePal
CodeScene
CodeSnack IDE
Codecov
Dfns
FOSSA
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Dart Language
Website
dart.dev/
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm