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ease
features
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support

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Description

Develop a fully matured async-await mechanism for user interfaces that feature event-driven programming, integrated with isolate-based concurrency. This programming language is tailored for crafting user interfaces and includes enhancements like robust null safety, a spread operator for expanding collections, and a collection if statement for platform-specific UI customization. It allows for coding with a versatile type system that offers extensive static analysis alongside advanced, customizable tools. You can aim for web deployment using complete, mature, and efficient compilers designed for JavaScript. Additionally, backend functionalities can be implemented in the same programming language that powers your app. This overview serves as a preliminary introduction to the language, particularly for those who prefer learning through practical examples. For further insights, exploring the language and library tours or the Dart cheatsheet codelab would be highly beneficial. Moreover, engaging with community resources can enhance your understanding and proficiency even more.

Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

AWS Cloud9
BLACKBOX AI
Codacy
CodeFactor
CodePal
CodeScene
CodeSnack IDE
Codecov
Dfns
FOSSA
MOCEAN
Opengrep
Replit
SpellBox
Typora
Visual Studio Code
coverage
jEdit
test_coverage

Integrations

AWS Cloud9
BLACKBOX AI
Codacy
CodeFactor
CodePal
CodeScene
CodeSnack IDE
Codecov
Dfns
FOSSA
MOCEAN
Opengrep
Replit
SpellBox
Typora
Visual Studio Code
coverage
jEdit
test_coverage

Pricing Details

No price information available.
Free Trial
Free Version

Pricing Details

Free
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

Dart Language

Website

dart.dev/

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Product Features

Product Features

Alternatives

Alternatives

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