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Description
Cython serves as an optimizing static compiler designed for both the Python language and the enhanced Cython language, which is rooted in Pyrex. It simplifies the process of creating C extensions for Python, making it as straightforward as writing Python itself. With Cython, developers can harness the strengths of both Python and C, enabling seamless interactions between Python code and C or C++ code at any point. By incorporating static type declarations in a Python-like syntax, users can easily enhance the performance of their readable Python code to that of plain C. The tool also provides combined source code level debugging, allowing developers to efficiently identify issues within their Python, Cython, and C code. Cython is particularly adept at managing large datasets, such as multi-dimensional NumPy arrays, facilitating the development of applications within the expansive and robust CPython ecosystem. Notably, the Cython language extends the capabilities of Python by allowing direct calls to C functions and the declaration of C types for variables and class attributes, ultimately enhancing the development experience. This fusion of languages not only broadens the possibilities for developers but also streamlines the process of optimizing Python applications.
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
API Access
Has API
API Access
Has API
Integrations
C
C++
Fortran
Gensim
NumPy
PyCharm
Python
scikit-image
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Cython
Country
United States
Website
cython.org
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm