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Description

Component Pascal is a versatile programming language that draws inspiration from Pascal, Modula-2, and Oberon. Its key characteristics include a block structure, modular design, the ability for separate compilation, static typing with rigorous type checking even across module boundaries, type extension with associated methods, dynamic module loading, and automated garbage collection. The aspect of type extension allows Component Pascal to function as an object-oriented language. In this context, an object is defined as a variable representing an abstract data type that comprises private data (its state) along with procedures that manipulate this data. These abstract data types are defined using extensible records. Component Pascal effectively encompasses the essential concepts of object-oriented programming while leveraging the established terminology of imperative languages, thus reducing the complexity of similar concepts. Its commitment to complete type safety, coupled with the necessity for a dynamic object model, further positions Component Pascal as a component-oriented programming language. Ultimately, this combination of features fosters a robust environment for developing modular and maintainable software applications.

Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

C++Builder Yes 

Integrations

C++Builder No 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Deployment

Web-Based Yes 
On-Premises Yes 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook Yes 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

Component Pascal

Founded

1997

Website

blackboxframework.org/index.php

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

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Product Features

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