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Description
Carlson Software's groundbreaking Precision 3D platform merges the joy and simplicity of a fully 3D interface with the accuracy and sophistication of advanced engineering tools. This software goes beyond merely offering 3D visualization; it harnesses cutting-edge technologies that enable users to seamlessly integrate data from diverse sources, facilitating the creation of highly detailed 3D surfaces (P3D Topo) as well as hydrology-related outputs (P3D Hydro). It introduces a unified command for calculating volumes and includes innovative surface-to-surface volume capabilities. Surfaces designated or utilized as top surfaces prominently display cut and fill volume information within the properties window. The design process is expedited with revolutionary drag-and-drop features for selecting headwalls and endwalls. Users can incorporate headwalls directly from the Headwall Library using solid modeling techniques. Additionally, the platform allows the application of bareground filters and various other filtering options within designated polygon boundaries, further enhancing usability and precision. Such features make the Precision 3D platform an invaluable asset for professionals in engineering and design.
Description
Fujiyama is a free and open-source ray-tracing renderer that is tailored for production image rendering with a focus on distribution. It features multi-threaded rendering that dynamically assigns tile rendering to each thread, enhancing efficiency. The rendering preview tool, fbview, allows users to monitor the progress of their rendering tasks. Additionally, region rendering significantly speeds up the distribution rendering pipeline, while the renderer employs tile-based rendering techniques. Among its capabilities are three distinct Volume Filling Procedures: the Pyroclastic clouds procedure, the Spline wisps procedure, and the Surface wisps procedure. It also supports on-demand reading of mipmaps, allowing for an unlimited variety of texture images. The pluggable shader DSO enables users to create shaders using C/C++, with subsurface scattering integrated directly into the shader framework. Bump mapping is facilitated by modifying normals based on mipmap images, and primitive groups allow multiple shaders to be assigned to a triangle mesh. Moreover, Fujiyama incorporates Gaussian and Box pixel filters that accommodate filter widths exceeding one pixel. Lastly, its adaptive grid pixel sampling subdivides pixels according to color thresholds, ensuring high-quality rendering results. Together, these features make Fujiyama a versatile and powerful tool for rendering needs.
API Access
Has API
API Access
Has API
Integrations
No details available.
Integrations
No details available.
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Carlson Software
Founded
1983
Country
United States
Website
www.carlsonsw.com/product/carlson-precision-3d
Vendor Details
Company Name
Fujiyama
Founded
2011
Country
Japan
Website
tsubo164.github.io/Fujiyama-Docs/
Product Features
Engineering
2D Drawing
3D Modeling
Chemical Engineering
Civil Engineering
Collaboration
Design Analysis
Design Export
Document Management
Electrical Engineering
Mechanical Engineering
Mechatronics
Presentation Tools
Structural Engineering