Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Capacitor serves as a versatile, open-source native runtime designed for the development of web-native applications across diverse platforms. With its capabilities, developers can create cross-platform applications for iOS, Android, and progressive web apps using familiar technologies like JavaScript, HTML, and CSS. It can be seamlessly integrated into any existing web application, allowing users to select the native platforms they wish to target. The extensive native plugin APIs provided by Capacitor facilitate straightforward access to essential device functionalities, making it possible to deliver cross-platform mobile applications significantly faster. Additionally, we have crafted a complimentary guide to help developers understand when and why to utilize Capacitor for building cross-platform solutions. Capacitor grants users full access to the native SDKs available on each platform and simplifies the deployment process to app stores and the web. Developers can enhance their applications with custom native functionalities through a user-friendly Plugin API or leverage existing Cordova plugins thanks to the compatibility layer. Furthermore, Capacitor enables the capturing of images, saving of photos, and customization of hardware settings like saturation and color balance, while also allowing for the management of documents, assets, and content that users require from native file systems. This holistic approach to app development streamlines the process and broadens the scope of what can be achieved.
Description
Gideros is an open-source and free framework designed for cross-platform game development, allowing developers to craft high-performance 2D games using the Lua programming language. It streamlines the testing process on actual devices via Wi-Fi, removing the need for time-consuming export or deployment steps. Constructed with C/C++ and OpenGL, Gideros guarantees that games operate at native speeds, maximizing the potential of both CPUs and GPUs. The framework is easily extensible through plugins, which enable developers to incorporate pre-existing code written in C, C++, Java, or Objective-C, and connect it to Lua seamlessly. Gideros features its own class system aligned with standard object-oriented programming conventions, promoting clean, modular, and reusable code. The all-encompassing development environment consists of a lightweight IDE, players compatible with desktops and devices, as well as tools for texture packing and font creation. Gideros is compatible with various platforms, such as Windows, macOS, Linux, iOS, Android, and HTML5, ensuring that developers can reach a broad audience with their games. This versatility makes Gideros an appealing choice for indie developers and small studios aiming to produce engaging gaming experiences.
API Access
Has API
Yes
API Access
Has API
Yes
Integrations
HTML
Yes
Android
No
Angular
Yes
Apple iPadOS
No
C
No
C++
No
CSS
Yes
Capgo
Yes
Java
No
JavaScript
Yes
Integrations
HTML
Yes
Android
Yes
Angular
No
Apple iPadOS
Yes
C
Yes
C++
Yes
CSS
No
Capgo
No
Java
Yes
JavaScript
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Capacitor
Country
United States
Website
capacitorjs.com
Vendor Details
Company Name
Gideros
Website
www.gideros.rocks/
Product Features
Application Development
Access Controls/Permissions
No
Code Assistance
No
Code Refactoring
No
Collaboration Tools
No
Compatibility Testing
No
Data Modeling
No
Debugging
No
Deployment Management
No
Graphical User Interface
No
Mobile Development
No
No-Code
No
Reporting/Analytics
No
Software Development
No
Source Control
No
Testing Management
No
Version Control
No
Web App Development
No