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Description
BasaltLabs offers a desktop anti-detect browser designed for those who require the management of multiple distinct online identities, such as affiliate marketers, performance marketers, e-commerce entrepreneurs, social media agencies, quality assurance engineers, web scraping teams, and ad verification experts. Each profile created within BasaltLabs functions as an entirely isolated environment, complete with its own unique fingerprint, dedicated proxy, and encrypted local storage, ensuring that accounts, sessions, and browsing behaviors remain completely separate and secure from one another. FINGERPRINT SPOOFING AT THE ENGINE LEVEL Rather than relying on scripts that modify fingerprint values through JavaScript, BasaltLabs employs advanced spoofing techniques at the C++ engine level within a modified version of Chromium. This approach guarantees that various navigator properties, canvas rendering, WebGL outputs, audio context fingerprints, installed fonts, WebRTC IP details, User-Agent Client Hints, WebGPU signals, media device inventories, device pixel ratios, and client rectangles consistently report accurate information. Consequently, users can navigate the online landscape with enhanced anonymity and security, making it a valuable tool for professionals across various industries.
Description
Three.js is a library for 3D graphics in JavaScript designed to be lightweight, user-friendly, and compatible across different web browsers. The primary goal of this project is to provide a versatile 3D library that simplifies the process of creating 3D content on the web. Currently, the library offers a WebGL renderer, though examples also showcase experimental WebGPU, SVG, and CSS3D renderers. To render visuals using Three.js, you'll need to set up three essential components: a scene, a camera, and a renderer, which work together to display the scene through the camera's perspective. Besides the WebGLRenderer, Three.js includes additional renderers that serve as alternatives for users with older browsers or those lacking WebGL capability. To keep the visuals animated and responsive, you should implement a loop that refreshes the scene rendering each time the screen updates, generally at a rate of 60 frames per second. Within this animation loop, you can also invoke other functions to alter or move elements in the scene dynamically while the application is running. This setup allows for a fluid and interactive 3D experience for users engaging with your application.
API Access
Has API
API Access
Has API
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Integrations
8th Wall
Azure Static Web Apps
Lovable
MusicVid
Zapworks
Pricing Details
$2/month
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Digital Basalt Service LTD
Founded
2022
Country
United Kingdom
Website
basaltbrowser.com
Vendor Details
Company Name
Three.js
Website
threejs.org