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Description
Aseprite is a powerful tool designed for crafting 2D animations specifically tailored for video games, allowing users to create everything from sprites to pixel art and graphics inspired by the nostalgic 8-bit and 16-bit gaming eras. The software features a color mode that specifies the number of colors that can be used in an image, and it enforces a strict rule: all images within a sprite must be in the same mode, meaning you cannot combine RGB images with Indexed images. It also provides a series of layers accessible through the Timeline, with a crucial distinction between two types of layers: a single background layer meant for opaque sprites and multiple transparent layers that can coexist within the same sprite. Furthermore, Aseprite includes animation frames, each defined by a duration that determines how long it appears on screen during playback. To enhance your workflow, Aseprite can be integrated into your asset pipeline through its command-line interface (CLI), allowing developers to efficiently store multiple animations within a single texture atlas and streamline the animation process. This makes it an invaluable resource for anyone looking to produce engaging and visually appealing 2D animations for their projects.
Description
view3dscene serves as a versatile viewer compatible with a wide array of 3D model formats, including glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, as well as 2D formats like Spine JSON and sprite sheets in CGE, Cocos2d, and Starling XML formats. Users can delve into a virtual environment that features collisions, gravity, animations, sensors, shadows, mirrors, shaders, and additional effects. Furthermore, it offers the capability to convert all models to the X3D format seamlessly. If you possess the Castle Game Engine, you can simply execute the view3dscene from the CGE bin subdirectory without needing a separate download. All model formats supported by the Castle Game Engine, such as X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, and Spine JSON, can be easily accessed. The application provides various navigation options including examine (which allows users to rotate and reposition the entire model), walk (which simulates movement like first-person shooter games with collision detection and gravity), fly (akin to the walk mode but without gravitational effects), and 2D navigation. Additionally, users can convert between X3D classic and XML encodings in either direction, as well as transition from VRML 2 to X3D, enhancing the flexibility of model handling. This makes view3dscene an essential tool for anyone working with 3D and 2D model formats in various development environments.
API Access
Has API
API Access
Has API
Integrations
JSON
Raspberry Pi OS
Wavefront LIMS
Pricing Details
$19.99 one-time payment
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Aseprite
Country
United States
Website
www.aseprite.org
Vendor Details
Company Name
Castle Game Engine
Country
United States
Website
castle-engine.io/view3dscene.php