Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
We create a comprehensive software solution for 3D reconstruction, photomodeling, and camera tracking. Our objective is to establish a robust software foundation that incorporates cutting-edge computer vision algorithms, which can be rigorously tested, analyzed, and reused. To ensure the delivery of advanced algorithms that meet the high standards of quality and reliability throughout the visual effects and filming workflow, it is essential to foster connections between academia and industry. Photogrammetry, the discipline focused on obtaining measurements from photographs, deduces the geometry of a scene using a collection of unordered images or videos. While photography captures a 3D scene onto a 2D surface, resulting in a loss of depth perception, photogrammetry seeks to reverse this effect. The comprehensive modeling of a scene is achieved by linking two computer vision techniques: "Structure-from-Motion" (SfM) and "Multi View Stereo" (MVS). This integrated pipeline enhances the accuracy and detail of the reconstructed 3D models. Ultimately, our mission is to push the boundaries of visual representation in various applications.
Description
SceneKit is an advanced 3D graphics framework created by Apple, allowing developers to craft engaging 3D environments for applications across iOS, macOS, watchOS, and tvOS. It operates on top of Metal and OpenGL, delivering a user-friendly API for the importation, manipulation, and rendering of 3D assets. Developers are able to build intricate scenes using nodes (SCNNode), which symbolize various elements such as geometrical shapes, lighting, cameras, and additional attributes. The framework encompasses a variety of features, including a physics engine (SCNPhysicsBody) that facilitates realistic simulations, particle systems that create visual effects like fire or rain, and compatibility with ARKit to enhance augmented reality experiences by incorporating 3D content. SceneKit also provides organizational tools, such as the scene graph, which enables the hierarchical arrangement of nodes for better scene management. Furthermore, the integration of the SceneKit Scene Editor in Xcode simplifies the process of assembling assets into cohesive scenes, making it easier for developers to streamline their workflows and enhance the overall productivity of their projects. Overall, SceneKit represents a powerful asset for anyone looking to delve into 3D graphics development on Apple's platforms.
API Access
Has API
No
API Access
Has API
Yes
Integrations
Apple iOS
No
Apple iPadOS
No
Blender
Yes
Houdini
Yes
Maya
Yes
Meshroom
Yes
Metal
No
OpenGL
No
SpriteKit
No
Xcode
No
Integrations
Apple iOS
Yes
Apple iPadOS
Yes
Blender
No
Houdini
No
Maya
No
Meshroom
No
Metal
Yes
OpenGL
Yes
SpriteKit
Yes
Xcode
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
No
Linux
Yes
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
Yes
Android App
No
Windows
No
Mac
Yes
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
No
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
AliceVision
Founded
2018
Website
alicevision.org
Vendor Details
Company Name
SceneKit
Founded
1976
Country
United States
Website
developer.apple.com/documentation/scenekit/