DreamClass
DreamClass is an educational institution's go-to class management tool, equipped with a range of useful features, like:
Program Management—Effortlessly structure your curriculum, group courses, create classes, and define their unique attributes. Seamlessly form class groups, establish teaching hours, and allocate classrooms.
Students & Admissions—Efficiently register students, allocate them to class groups, and track their progress until graduation. Keep parents and students in the loop with timely notifications, providing access to crucial information like timetables, attendance records, and financials.
Academic Management—Effectively coordinate and supervise your entire team, from teachers to secretaries and administrative assistants. Streamline fundamental processes such as assessments, attendance tracking, and grading, ensuring smooth operations across your school.
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Windsurf Editor
Windsurf is a cutting-edge IDE designed for developers to maintain focus and productivity through AI-driven assistance. At the heart of the platform is Cascade, an intelligent agent that not only fixes bugs and errors but also anticipates potential issues before they arise. With built-in features for real-time code previews, automatic linting, and seamless integrations with popular tools like GitHub and Slack, Windsurf streamlines the development process. Developers can also benefit from memory tracking, which helps Cascade recall past work, and smart suggestions that enhance code optimization. Windsurf’s unique capabilities ensure that developers can work faster and smarter, reducing onboarding time and accelerating project delivery.
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GameMaker Language (GML)
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
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BASIC
BASIC, which stands for Beginners' All-purpose Symbolic Instruction Code, represents a collection of high-level programming languages that prioritize user-friendliness. In its early days, BASIC primarily focused on facilitating simple mathematical computations, initially incorporating batch processing for matrix arithmetic and later expanding to include character string capabilities by 1965. The introduction of BASIC was a key part of the broader transition to time-sharing computing systems. Certain variants of BASIC featured support for matrices and related operations, enabling users to tackle systems of simultaneous linear equations effectively. These variants allowed for various matrix operations, including assignment, addition, multiplication (for compatible types), and determinant evaluation. However, as the 1990s approached, BASIC's popularity waned due to the emergence of more powerful microcomputers and the rising adoption of programming languages like Pascal and C, which offered more sophisticated features suitable for modern computing demands. Consequently, the shift towards these advanced languages marked a significant turning point in the programming landscape during that era.
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