Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
SceneKit is an advanced 3D graphics framework created by Apple, allowing developers to craft engaging 3D environments for applications across iOS, macOS, watchOS, and tvOS. It operates on top of Metal and OpenGL, delivering a user-friendly API for the importation, manipulation, and rendering of 3D assets. Developers are able to build intricate scenes using nodes (SCNNode), which symbolize various elements such as geometrical shapes, lighting, cameras, and additional attributes. The framework encompasses a variety of features, including a physics engine (SCNPhysicsBody) that facilitates realistic simulations, particle systems that create visual effects like fire or rain, and compatibility with ARKit to enhance augmented reality experiences by incorporating 3D content. SceneKit also provides organizational tools, such as the scene graph, which enables the hierarchical arrangement of nodes for better scene management. Furthermore, the integration of the SceneKit Scene Editor in Xcode simplifies the process of assembling assets into cohesive scenes, making it easier for developers to streamline their workflows and enhance the overall productivity of their projects. Overall, SceneKit represents a powerful asset for anyone looking to delve into 3D graphics development on Apple's platforms.
Description
Yade is a versatile and open-source framework aimed at discrete numerical modeling, particularly utilizing the Discrete Element Method. The core computational components are developed in C++, leveraging a flexible object model that facilitates the standalone implementation of new algorithms and interfaces. Meanwhile, Python serves as the language for quick and efficient construction of scenes, control of simulations, postprocessing tasks, and debugging processes. This framework is particularly suited for researchers and engineers who require the ability to create, execute, analyze, adjust, and expand particle-based simulations through scripts, interactive commands, graphical interfaces, and reusable simulation elements. Users can construct simulations using specialized generators or directly through Python scripts, offering considerable freedom in developing custom models, importing geometries, reusing code, and managing the entire simulation loop. Each simulation is represented as a scene that encompasses bodies, interactions, and the forces resulting from them, with the bodies characterized by their geometry, material properties, and state variables. Additionally, Yade's architecture promotes collaboration and sharing of advancements within the research community, enabling continuous improvement of simulation techniques.
API Access
Has API
Yes
API Access
Has API
No
Integrations
Apple iOS
Yes
Apple iPadOS
Yes
C++
No
Metal
Yes
OpenGL
Yes
Python
No
SpriteKit
Yes
Xcode
Yes
Integrations
Apple iOS
No
Apple iPadOS
No
C++
Yes
Metal
No
OpenGL
No
Python
Yes
SpriteKit
No
Xcode
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
Yes
Android App
No
Windows
No
Mac
Yes
Linux
No
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
Yes
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
SceneKit
Founded
1976
Country
United States
Website
developer.apple.com/documentation/scenekit/
Vendor Details
Company Name
Yade
Founded
2009
Country
Czech Republic
Website
yade-dem.org/doc/