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Description
Open 3D Engine (O3DE) is a versatile, open source, cross-platform 3D engine designed to support a wide range of applications, from AAA video games to high-quality cinematic environments and realistic simulations, all without any associated fees or commercial restrictions, under the Apache 2.0 license and overseen by The Linux Foundation. Its modular design encourages customization from the outset, allowing developers to incorporate individual components, referred to as Gems, to access specific functionalities tailored to their unique projects. You can enhance your initiatives by integrating new editing tools, features, and workflows, while benefiting from an extensive selection of community-supported Gems that can expand the engine's functionality in areas such as artificial intelligence, robotics, notifications, and virtual reality. Furthermore, O3DE's robust SDK capabilities empower you to leverage the engine as a solid foundation for virtually any type of 3D endeavor you envision, ensuring that your creative possibilities are virtually limitless. With an active community and continuous updates, O3DE is positioned as an ideal choice for developers seeking flexibility and innovation in their 3D projects.
Description
SceneKit is an advanced 3D graphics framework created by Apple, allowing developers to craft engaging 3D environments for applications across iOS, macOS, watchOS, and tvOS. It operates on top of Metal and OpenGL, delivering a user-friendly API for the importation, manipulation, and rendering of 3D assets. Developers are able to build intricate scenes using nodes (SCNNode), which symbolize various elements such as geometrical shapes, lighting, cameras, and additional attributes. The framework encompasses a variety of features, including a physics engine (SCNPhysicsBody) that facilitates realistic simulations, particle systems that create visual effects like fire or rain, and compatibility with ARKit to enhance augmented reality experiences by incorporating 3D content. SceneKit also provides organizational tools, such as the scene graph, which enables the hierarchical arrangement of nodes for better scene management. Furthermore, the integration of the SceneKit Scene Editor in Xcode simplifies the process of assembling assets into cohesive scenes, making it easier for developers to streamline their workflows and enhance the overall productivity of their projects. Overall, SceneKit represents a powerful asset for anyone looking to delve into 3D graphics development on Apple's platforms.
API Access
Has API
API Access
Has API
Integrations
Apple iOS
Apple iPadOS
Cartwheel
Comprehensive
HostAccess
Incredibuild
Metal
OpenGL
SpriteKit
Xcode
Integrations
Apple iOS
Apple iPadOS
Cartwheel
Comprehensive
HostAccess
Incredibuild
Metal
OpenGL
SpriteKit
Xcode
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
The Linux Foundation
Founded
2000
Country
United States
Website
www.o3de.org
Vendor Details
Company Name
SceneKit
Founded
1976
Country
United States
Website
developer.apple.com/documentation/scenekit/
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce