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Description
VRWorks is an all-encompassing collection of APIs, libraries, and engines designed for developers of applications and headsets to craft exceptional virtual reality experiences. By enhancing the sense of immersion, VRWorks delivers lifelike visuals, sound, tactile interactions, and simulated environments within the realm of virtual reality. The VRWorks Graphics SDK offers a rich array of tools that facilitate seamless integration, allowing application developers to achieve optimal VR performance and superior image quality while ensuring high configurability and minimal latency. It has gained significant traction among top independent software vendors in various sectors, including enterprise, creative industries, and gaming. Moreover, the SDK enhances application rendering efficiency, supports various graphics APIs, and strikes an excellent balance between performance and image quality on cutting-edge platforms. A notable feature, VRSS 2 (Variable Rate Supersampling), enhances the visual experience in VR by leveraging foveated rendering techniques, thus further elevating the quality of virtual environments for users. Consequently, VRWorks stands out as a pivotal toolset for developers aiming to push the boundaries of virtual reality technology.
Description
SceneKit is an advanced 3D graphics framework created by Apple, allowing developers to craft engaging 3D environments for applications across iOS, macOS, watchOS, and tvOS. It operates on top of Metal and OpenGL, delivering a user-friendly API for the importation, manipulation, and rendering of 3D assets. Developers are able to build intricate scenes using nodes (SCNNode), which symbolize various elements such as geometrical shapes, lighting, cameras, and additional attributes. The framework encompasses a variety of features, including a physics engine (SCNPhysicsBody) that facilitates realistic simulations, particle systems that create visual effects like fire or rain, and compatibility with ARKit to enhance augmented reality experiences by incorporating 3D content. SceneKit also provides organizational tools, such as the scene graph, which enables the hierarchical arrangement of nodes for better scene management. Furthermore, the integration of the SceneKit Scene Editor in Xcode simplifies the process of assembling assets into cohesive scenes, making it easier for developers to streamline their workflows and enhance the overall productivity of their projects. Overall, SceneKit represents a powerful asset for anyone looking to delve into 3D graphics development on Apple's platforms.
API Access
Has API
API Access
Has API
Integrations
Apple iOS
Apple iPadOS
Metal
OpenGL
SpriteKit
Xcode
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
NVIDIA
Founded
1993
Country
United States
Website
developer.nvidia.com/vrworks
Vendor Details
Company Name
SceneKit
Founded
1976
Country
United States
Website
developer.apple.com/documentation/scenekit/