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Average Ratings 0 Ratings
Description
MonoGame is an open-source framework that empowers developers to build cross-platform games utilizing C# and various .NET languages. It is compatible with an array of platforms, such as Windows, macOS, Linux, Android, iOS, PlayStation 4, PlayStation 5, Xbox One, and Nintendo Switch. This framework boasts an extensive range of features, including capabilities for 2D and 3D rendering, sound management, input processing, and content organization, which facilitate the creation of high-quality games in different genres. Serving as a re-imagining of Microsoft's XNA 4 API, MonoGame offers a familiar environment for those who have previously worked with XNA. Noteworthy titles crafted with MonoGame include "Streets of Rage 4," "Carrion," "Celeste," and "Stardew Valley," showcasing the framework's versatility and effectiveness. The MonoGame Foundation, along with a dedicated community, actively oversees the ongoing development and enhancement of the framework, ensuring it remains a valuable tool for game developers. With continuous updates, MonoGame strives to meet the evolving needs of the gaming industry.
Description
A cloud platform designed specifically for game-engine-based development with Git has emerged.
Creators from various backgrounds are leveraging WVS to craft immersive virtual environments and applications using game engines, while also engaging in collaborative discussions about their projects.
This cloud platform caters to the unique needs of interactive creators and their teams utilizing game engines.
WVS streamlines the process of generating cloud-automated builds for popular game engines like Unreal and Unity, functioning as an outsourced build engineering team available in the cloud.
Individuals such as artists, designers, producers, and engineers—spanning a wide range of technical skills and locations—experience a sense of unity and collaboration, resembling a dynamic development studio. A centralized workspace ensures that employees, contractors, and clients can conveniently access projects from a single secure location. The game-engine-optimized continuous integration and continuous delivery (CI/CD) pipeline efficiently guides the development journey from initial concept to a fully playable game. A detailed build dashboard facilitates secure deployments across multiple platforms, including PC/Mac, Android/iOS TestFlight, WebGL, Quest, Cloud, and more, allowing for flexibility and broad reach in distribution. This comprehensive approach fosters collaboration and innovation, empowering teams to push the boundaries of interactive creation.
API Access
Has API
Yes
API Access
Has API
No
Integrations
.NET
Yes
Android
Yes
Apple iOS
Yes
Apple iPadOS
Yes
C#
Yes
Rider
Yes
TestFlight
No
Ubuntu
Yes
Visual Studio
Yes
Visual Studio Code
Yes
Integrations
.NET
No
Android
No
Apple iOS
No
Apple iPadOS
No
C#
No
Rider
No
TestFlight
Yes
Ubuntu
No
Visual Studio
No
Visual Studio Code
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
MonoGame
Founded
2009
Country
United States
Website
monogame.net
Vendor Details
Company Name
Wevr
Founded
2010
Country
United States
Website
about.wvs.io
Product Features
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No