Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Modo is an advanced 3D modeling and rendering platform specifically crafted to assist businesses in producing 3D designs while managing UV mapping and texturing processes. This robust toolset enables artists to animate, model, texture, and render with unparalleled flexibility, allowing for the seamless exploration and realization of creative visions. Modo® serves as your gateway to artistic discovery, equipped with features like rapid direct modeling, adaptable procedural modeling, the innovative MeshFusion Boolean toolset, and integrated sculpting capabilities, all harmonizing to create an unmatched modeling experience. By utilizing Modo’s user-friendly tools, you can escape the restrictions that stifle creativity, letting you concentrate on your artistic process rather than technical details. Whether you're shaping basic forms or crafting intricate designs, Modo empowers you to prioritize creation over construction. Moreover, the versatile tool assembly system allows you to build a customized collection of specialized tools by merging various operations, enhancing your workflow. With Modo, every task becomes simpler, enabling you to continuously uncover and implement new efficiencies in your projects while elevating your artistic capabilities.
Description
Our GPU farm is made up of numerous standalone systems, each equipped with either two Nvidia GTX 1060, GTX 1070, or RTX 2060 Super GPUs, boasting 6GB or 8GB of VRAM. The GPU nodes are supported by 32 to 64GB of system memory. While exploring suitable render farm services, we took a closer look at the operations of other farms and identified numerous opportunities to enhance accessibility, affordability, and security throughout the rendering process. As a result, Pixel Plow emerged as our solution to deliver this experience in a straightforward and competitive manner. With a growing clientele spanning over 90 countries worldwide, Pixel Plow is rapidly establishing itself as a key player in the cloud rendering sector. Our instances of 3D Studio Max, Maya, Lightwave, Modo, Blender, and Terragen mirror the software you utilize on your own computer. When you send us a properly prepared scene file, it will produce an identical rendering to what you achieve locally, provided we support all the necessary software for your scene. This consistency ensures that our users can rely on Pixel Plow for their rendering needs without sacrificing quality or performance.
API Access
Has API
API Access
Has API
Integrations
V-Ray
3ds Max
Adobe Substance 3D Painter
Blender
Cinema 4D
Conductor
Copernicus Computing
ForRender
GarageFarm
HitFilm
Integrations
V-Ray
3ds Max
Adobe Substance 3D Painter
Blender
Cinema 4D
Conductor
Copernicus Computing
ForRender
GarageFarm
HitFilm
Pricing Details
$65 per month
Free Trial
Free Version
Pricing Details
$0.50 per GHz per hour
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Foundry
Founded
1996
Country
United Kingdom
Website
www.foundry.com
Vendor Details
Company Name
Pixel Plow
Country
United States
Website
www.pixelplow.net
Product Features
3D Modeling
2D Drawing
Animation
Annotations
Bill of Materials
Character Modeling
Collaboration Tools
Component Library
Data Import / Export
For 3D Printing
For Architects
For Manufacturers
Reference Management
Simulation
CAD
2 1/2-Axis Milling
2D Drawing
3-Axis Milling
3D Modeling
4-Axis Milling
5-Axis Milling
Civil
Collaboration
Database Connectivity
Design Analysis
Design Export
Document Management
Electrical
Hole Making
Mechanical
Mechatronics
Presentation Tools
Simulate Cycles
Spiral Output
Structural Engineering
Toolpath Simulation
User Defined Cycles