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Description
Mirage 2 is an innovative Generative World Engine powered by AI, allowing users to effortlessly convert images or textual descriptions into dynamic, interactive game environments right within their browser. Whether you upload sketches, concept art, photographs, or prompts like “Ghibli-style village” or “Paris street scene,” Mirage 2 crafts rich, immersive worlds for you to explore in real time. This interactive experience is not bound by pre-defined scripts; users can alter their environments during gameplay through natural-language chat, enabling the settings to shift fluidly from a cyberpunk metropolis to a lush rainforest or a majestic mountaintop castle, all while maintaining low latency (approximately 200 ms) on a standard consumer GPU. Furthermore, Mirage 2 boasts smooth rendering and offers real-time prompt control, allowing for extended gameplay durations that go beyond ten minutes. Unlike previous world-modeling systems, it excels in general-domain generation, eliminating restrictions on styles or genres, and provides seamless world adaptation alongside sharing capabilities, which enhances collaborative creativity among users. This transformative platform not only redefines game development but also encourages a vibrant community of creators to engage and explore together.
Description
view3dscene serves as a versatile viewer compatible with a wide array of 3D model formats, including glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, as well as 2D formats like Spine JSON and sprite sheets in CGE, Cocos2d, and Starling XML formats. Users can delve into a virtual environment that features collisions, gravity, animations, sensors, shadows, mirrors, shaders, and additional effects. Furthermore, it offers the capability to convert all models to the X3D format seamlessly. If you possess the Castle Game Engine, you can simply execute the view3dscene from the CGE bin subdirectory without needing a separate download. All model formats supported by the Castle Game Engine, such as X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, and Spine JSON, can be easily accessed. The application provides various navigation options including examine (which allows users to rotate and reposition the entire model), walk (which simulates movement like first-person shooter games with collision detection and gravity), fly (akin to the walk mode but without gravitational effects), and 2D navigation. Additionally, users can convert between X3D classic and XML encodings in either direction, as well as transition from VRML 2 to X3D, enhancing the flexibility of model handling. This makes view3dscene an essential tool for anyone working with 3D and 2D model formats in various development environments.
API Access
Has API
API Access
Has API
Integrations
JSON
Raspberry Pi OS
Wavefront LIMS
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Dynamics Lab
Country
United States
Website
blog.dynamicslab.ai/
Vendor Details
Company Name
Castle Game Engine
Country
United States
Website
castle-engine.io/view3dscene.php