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Average Ratings 0 Ratings

Total
ease
features
design
support

No User Reviews. Be the first to provide a review:

Write a Review

Description

Google Cloud for Games delivers an extensive range of cloud-based tools tailored to assist game developers, studios, and publishers in effectively creating, scaling, and overseeing their games. It provides robust infrastructure that supports global multiplayer interactions, real-time analytics, AI-enhanced game management, and live service oversight. Through its managed offerings, including dedicated game servers, matchmaking services, and database management solutions, developers can prioritize gameplay advancements while maintaining high reliability and performance standards. The platform also facilitates studios in personalizing player interactions, fine-tuning monetization approaches, and utilizing machine learning for detecting fraud and generating content suggestions. By seamlessly integrating with widely-used game engines and development processes, Google Cloud for Games empowers teams to speed up development cycles, boost player engagement, and expand their operations on a worldwide scale. This comprehensive ecosystem makes it easier for game creators to focus on innovative ideas without being bogged down by the complexities of infrastructure management.

Description

Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

C#
C++
Google Cloud Platform
JSON
Kubernetes
Nakama
Satori LiveOps
Unity
Unreal Engine

Integrations

C#
C++
Google Cloud Platform
JSON
Kubernetes
Nakama
Satori LiveOps
Unity
Unreal Engine

Pricing Details

No price information available.
Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

Google

Founded

1998

Country

United States

Website

cloud.google.com/solutions/games

Vendor Details

Company Name

Heroic Labs

Founded

2015

Country

United States

Website

heroiclabs.com/hiro/

Product Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

Product Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

Alternatives

Alternatives

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