Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
GameplayKit offers a robust suite of essential tools and technologies designed for game development across iOS, OS X, and tvOS platforms. To create, enhance, and sustain a complex game, it's crucial to have a thoughtful design; GameplayKit equips developers with architectural tools that facilitate the creation of modular and scalable game structures with ease. Additionally, developing engaging games necessitates the use of intricate algorithms to address the foundational challenges of typical game mechanics; therefore, GameplayKit includes standard implementations of these algorithms, allowing developers to focus more on the unique aspects of their gameplay. One of the significant advantages of GameplayKit is its compatibility with various high-level game engine technologies, enabling you to integrate it with tools like SpriteKit for 2D games, SceneKit for 3D experiences, or even custom and third-party game engines that utilize Metal or OpenGL ES. Furthermore, for projects that don't require high-end graphics, GameplayKit can also be effectively paired with UIKit for iOS or tvOS applications, or with AppKit for those on OS X, ensuring versatility in game development across different platforms. This flexibility allows developers to tailor their game design to meet specific needs and preferences.
Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
API Access
Has API
No
API Access
Has API
No
Integrations
Apple iOS
Yes
Apple iPadOS
Yes
C#
No
C++
No
JSON
No
Metal
Yes
Nakama
No
OpenGL
Yes
Satori LiveOps
No
SpriteKit
Yes
Integrations
Apple iOS
No
Apple iPadOS
No
C#
Yes
C++
Yes
JSON
Yes
Metal
No
Nakama
Yes
OpenGL
No
Satori LiveOps
Yes
SpriteKit
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
Yes
Android App
No
Windows
No
Mac
Yes
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
No
Vendor Details
Company Name
Apple
Founded
1987
Country
United States
Website
developer.apple.com/documentation/gameplaykit
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No