Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
We create a three-dimensional signed distance field (SDF) and a textured field using two latent codes. DMTet is employed to derive a 3D surface mesh from the SDF, and we sample the texture field at the surface points to obtain color information. Our training incorporates adversarial losses focused on 2D images, specifically utilizing a rasterization-based differentiable renderer to produce both RGB images and silhouettes. To distinguish between genuine and generated inputs, we implement two separate 2D discriminators—one for RGB images and another for silhouettes. The entire framework is designed to be trainable in an end-to-end manner. As various sectors increasingly transition towards the development of expansive 3D virtual environments, the demand for scalable tools that can generate substantial quantities of high-quality and diverse 3D content has become apparent. Our research endeavors to create effective 3D generative models capable of producing textured meshes that can be seamlessly integrated into 3D rendering engines, thereby facilitating their immediate application in various downstream uses. This approach not only addresses the scalability challenge but also enhances the potential for innovative applications in virtual reality and gaming.
Description
Mudbox is a powerful software for 3D digital painting and sculpting, enabling artists to craft stunning characters and immersive environments. With its tactile toolset, users can sculpt and paint intricate details on 3D geometry and textures. This software, Mudbox® 3D, offers an intuitive interface that mimics real-world sculpting techniques, allowing for the creation of complex 3D characters and settings. Artists can paint directly onto their 3D models across various channels, enhancing the texturing process. The camera-based workflow allows for the addition of resolution only in specific mesh areas, making it an artist-friendly option. Users can produce clean, production-ready meshes from a variety of sources, including scanned, imported, or sculpted data. The software supports the baking of normal, displacement, and ambient occlusion maps, streamlining the texturing process. Effective brush-based workflows are available for both polygons and textures, promoting efficiency and creativity. Artists can seamlessly transfer assets from Maya into Mudbox to enrich their geometry with detailed features. Moreover, characters can easily be sent from Maya LT to Mudbox for sculpting and texturing, and then transferred back to Maya LT for final adjustments. This integration allows creators to elevate their 3D assets and environments from initial concepts to polished, high-quality final frames, showcasing the full potential of their artistic vision. Ultimately, Mudbox serves as an essential tool for artists seeking to bring their imaginative worlds to life.
API Access
Has API
API Access
Has API
Integrations
Google Chrome
Maya
Microsoft Edge
Mozilla Firefox
Safari
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
$7 per month
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
NVIDIA
Country
United States
Website
nv-tlabs.github.io/GET3D/
Vendor Details
Company Name
Autodesk
Founded
1982
Country
United States
Website
www.autodesk.com/products/mudbox/overview