Average Ratings 1 Rating
Average Ratings 0 Ratings
Description
GDevelop stands out due to its intuitive event system, which enables users to define game logic without requiring knowledge of any programming language. This platform empowers creators to explore their imagination and develop a wide array of games, including platformers, shoot 'em ups, strategy titles, retro-style games, and hyper-casual experiences—the possibilities are virtually endless. You can easily bring your ideas to life, whether they are grand or modest, as GDevelop allows for rapid prototyping of game features, which can be enhanced and extended without constraints. The ease and speed of game development are amplified by GDevelop's user-friendly visual editors. You can either utilize pre-made assets from the asset store or design your own from the ground up, integrating various elements such as sprites, particle emitters, text, and videos to craft compelling game scenes. Additionally, the ability to apply effects to layers and objects with a single click dramatically transforms the mood and visual appeal of your game, ensuring a dynamic and engaging experience. With GDevelop, creating games is not just straightforward, but also an enjoyable journey filled with creative potential.
Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
API Access
Has API
No
API Access
Has API
No
Integrations
C#
No
C++
No
JSON
No
Nakama
No
Satori LiveOps
No
Unity
No
Unreal Engine
No
Integrations
C#
Yes
C++
Yes
JSON
Yes
Nakama
Yes
Satori LiveOps
Yes
Unity
Yes
Unreal Engine
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
Yes
iPad App
Yes
Android App
Yes
Windows
Yes
Mac
Yes
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
No
Vendor Details
Company Name
GDevelop
Country
France
Website
compilgames.net
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Product Features
Game Development
2D
No
3D
Yes
Analytics
No
Animation
Yes
Asset Management
No
Drag & Drop
No
IT Asset Management
Yes
Network Management
No
Physics
Yes
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No