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Average Ratings 0 Ratings

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Description

GDevelop stands out due to its intuitive event system, which enables users to define game logic without requiring knowledge of any programming language. This platform empowers creators to explore their imagination and develop a wide array of games, including platformers, shoot 'em ups, strategy titles, retro-style games, and hyper-casual experiences—the possibilities are virtually endless. You can easily bring your ideas to life, whether they are grand or modest, as GDevelop allows for rapid prototyping of game features, which can be enhanced and extended without constraints. The ease and speed of game development are amplified by GDevelop's user-friendly visual editors. You can either utilize pre-made assets from the asset store or design your own from the ground up, integrating various elements such as sprites, particle emitters, text, and videos to craft compelling game scenes. Additionally, the ability to apply effects to layers and objects with a single click dramatically transforms the mood and visual appeal of your game, ensuring a dynamic and engaging experience. With GDevelop, creating games is not just straightforward, but also an enjoyable journey filled with creative potential.

Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

No details available.

Integrations

No details available.

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Deployment

Web-Based No 
On-Premises No 
iPhone App Yes 
iPad App Yes 
Android App Yes 
Windows Yes 
Mac Yes 
Linux No 
Chromebook No 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

GDevelop

Country

France

Website

compilgames.net

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Product Features

Game Development

2D No 
3D Yes 
Analytics No 
Animation Yes 
Asset Management No 
Drag & Drop No 
IT Asset Management Yes 
Network Management No 
Physics Yes 
Player Management No 
Prototyping No 
Virtual Reality No 
eCommerce No 

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