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Description

FLooP is a rudimentary recursive block-structured programming language created by Douglas Hofstadter for his book "Gödel, Escher, Bach." It incorporates a basic subroutine framework, straightforward handling of numbers and booleans, and supports recursion. In contrast to its counterpart BLooP, FLooP permits unbounded loops, enabling it to exhibit the complete capabilities of a Turing machine, which makes it relevant for various undecidability theorems. While the syntax of FLooP may be somewhat verbose, it remains structurally uncomplicated. Although Hofstadter does not reference it in GEB, FLooP bears resemblance to early explorations of the computational model known as "Random Access Machines," as evidenced by constructs like 'CELL(0) <= 2.' Despite FLooP's original purpose being an academic exercise, someone managed to implement it in Perl, although I currently cannot locate that implementation. This language exemplifies a block-structured type designed for educational purposes.

Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

Replit Yes 

Integrations

Replit No 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

Ziring

Founded

1994

Country

United States

Website

cgibin.erols.com/ziring/cgi-bin/cep/cep.pl

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Product Features

Product Features

Alternatives

Alternatives

Visual Basic Reviews

Visual Basic

Microsoft