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Description

FLooP is a rudimentary recursive block-structured programming language created by Douglas Hofstadter for his book "Gödel, Escher, Bach." It incorporates a basic subroutine framework, straightforward handling of numbers and booleans, and supports recursion. In contrast to its counterpart BLooP, FLooP permits unbounded loops, enabling it to exhibit the complete capabilities of a Turing machine, which makes it relevant for various undecidability theorems. While the syntax of FLooP may be somewhat verbose, it remains structurally uncomplicated. Although Hofstadter does not reference it in GEB, FLooP bears resemblance to early explorations of the computational model known as "Random Access Machines," as evidenced by constructs like 'CELL(0) <= 2.' Despite FLooP's original purpose being an academic exercise, someone managed to implement it in Perl, although I currently cannot locate that implementation. This language exemplifies a block-structured type designed for educational purposes.

Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

Replit

Integrations

Replit

Pricing Details

No price information available.
Free Trial
Free Version

Pricing Details

Free
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

Ziring

Founded

1994

Country

United States

Website

cgibin.erols.com/ziring/cgi-bin/cep/cep.pl

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Product Features

Product Features

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