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Description
FLooP is a rudimentary recursive block-structured programming language created by Douglas Hofstadter for his book "Gödel, Escher, Bach." It incorporates a basic subroutine framework, straightforward handling of numbers and booleans, and supports recursion. In contrast to its counterpart BLooP, FLooP permits unbounded loops, enabling it to exhibit the complete capabilities of a Turing machine, which makes it relevant for various undecidability theorems. While the syntax of FLooP may be somewhat verbose, it remains structurally uncomplicated. Although Hofstadter does not reference it in GEB, FLooP bears resemblance to early explorations of the computational model known as "Random Access Machines," as evidenced by constructs like 'CELL(0) <= 2.' Despite FLooP's original purpose being an academic exercise, someone managed to implement it in Perl, although I currently cannot locate that implementation. This language exemplifies a block-structured type designed for educational purposes.
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
API Access
Has API
No
API Access
Has API
No
Integrations
Replit
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Ziring
Founded
1994
Country
United States
Website
cgibin.erols.com/ziring/cgi-bin/cep/cep.pl
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm