Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
DMXReady FAQs Manager v2 provides an intuitive solution for website owners to effortlessly add, modify, and oversee their FAQs section. Accessible through any standard web browser, such as Internet Explorer, users can easily update content without requiring any web design expertise. Discover how DMXReady FAQs Manager v2 simplifies website management significantly. It allows the creation of multiple FAQ sections within a single website. The tool integrates seamlessly with DMXReady CMS v2 via the Dashboard, eliminating the need for extra scripts. It also offers complete database integration with other v2 applications. With built-in code editors, users can make direct modifications to the code without relying on software like Dreamweaver or other HTML editors. You can enhance each FAQ by incorporating images, documents, and multimedia, providing additional context and visual support. This added flexibility enables users to extend their capabilities beyond FAQs, allowing the creation of Tech Notes, User Guides, Knowledgebases, and more, thus enriching the overall user experience on their website. Additionally, this tool empowers website owners to maintain a dynamic and informative online presence.
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
API Access
Has API
No
API Access
Has API
No
Integrations
No details available.
Integrations
No details available.
Pricing Details
$95.00/one-time
Free Trial
No
Free Version
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
No
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
DMXReady
Founded
2003
Country
Canada
Website
www.dmxready.com
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Product Features
Knowledge Management
Artificial Intelligence (AI)
No
Cataloging / Categorization
No
Collaboration
No
Content Management
No
Decision Tree
No
Discussion Boards
No
Full Text Search
No
Knowledge Base Management
No
Self Service Portal
No