Average Ratings 1 Rating
Average Ratings 0 Ratings
Description
As a Creator utilizing Core, you gain comprehensive access to the capabilities of Unreal Engine, along with a vast array of complimentary, high-quality music, visual art, and sound assets, as well as an advanced monetization framework. The Core editor features an extensive selection of pre-existing 3D shapes, props, and materials that serve as foundational elements for crafting new models. All original game models are generated using this downloadable content from the Core Launcher, enabling swift loading of games and projects. Core also provides a variety of polished starter templates such as Team Deathmatch, King of the Hill, Battle Royale, Dungeon Crawler, Racing, and many others. This assortment of game frameworks allows Creators to expedite their entry into the game development process, making it significantly more efficient and accessible. Ultimately, this ensures that both novice and experienced developers can bring their creative visions to life with ease.
Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
API Access
Has API
No
API Access
Has API
No
Integrations
C#
No
C++
No
JSON
No
Nakama
No
Satori LiveOps
No
Unity
No
Unreal Engine
No
Integrations
C#
Yes
C++
Yes
JSON
Yes
Nakama
Yes
Satori LiveOps
Yes
Unity
Yes
Unreal Engine
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
No
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
No
Vendor Details
Company Name
Core
Website
www.coregames.com/create
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No