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Description
Component Pascal is a versatile programming language that draws inspiration from Pascal, Modula-2, and Oberon. Its key characteristics include a block structure, modular design, the ability for separate compilation, static typing with rigorous type checking even across module boundaries, type extension with associated methods, dynamic module loading, and automated garbage collection. The aspect of type extension allows Component Pascal to function as an object-oriented language. In this context, an object is defined as a variable representing an abstract data type that comprises private data (its state) along with procedures that manipulate this data. These abstract data types are defined using extensible records. Component Pascal effectively encompasses the essential concepts of object-oriented programming while leveraging the established terminology of imperative languages, thus reducing the complexity of similar concepts. Its commitment to complete type safety, coupled with the necessity for a dynamic object model, further positions Component Pascal as a component-oriented programming language. Ultimately, this combination of features fosters a robust environment for developing modular and maintainable software applications.
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
API Access
Has API
API Access
Has API
Integrations
C++Builder
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Component Pascal
Founded
1997
Website
blackboxframework.org/index.php
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm