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Description
An artificial intelligence system employing the Chaos Box algorithm facilitates the real-time analysis of player interactions, enabling it to produce adaptive NPC dialogues and evolving plotlines through Deep Reinforcement Learning techniques. This innovative approach allows for the emergence of complex behaviors in both AIs and NPCs within gaming environments, all without relying on pre-written scripts.
In contrast to the methodologies of DeepMind and OpenAI, our research focuses on multi-agent and multi-objective scenarios within Reinforcement Learning, where the interaction and coordination among various agents create coherent and engaging narrative experiences. This interconnectedness significantly benefits game development teams by enhancing metrics that gauge user engagement, regardless of the complexity of the gameplay. Additionally, our cloud service architecture, complete with a client SDK, allows game developers to seamlessly incorporate our technology at any point in their project, ultimately leading to an improved experience for players. This flexibility and ease of integration set our approach apart in the gaming industry.
Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
API Access
Has API
API Access
Has API
Integrations
C#
C++
JSON
Nakama
Satori LiveOps
Unity
Unreal Engine
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
rct AI
Country
United States
Website
rct.ai/en-us/chaos-box
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Product Features
Artificial Intelligence
Chatbot
For Healthcare
For Sales
For eCommerce
Image Recognition
Machine Learning
Multi-Language
Natural Language Processing
Predictive Analytics
Process/Workflow Automation
Rules-Based Automation
Virtual Personal Assistant (VPA)
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce