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Description
BASIC, which stands for Beginners' All-purpose Symbolic Instruction Code, represents a collection of high-level programming languages that prioritize user-friendliness. In its early days, BASIC primarily focused on facilitating simple mathematical computations, initially incorporating batch processing for matrix arithmetic and later expanding to include character string capabilities by 1965. The introduction of BASIC was a key part of the broader transition to time-sharing computing systems. Certain variants of BASIC featured support for matrices and related operations, enabling users to tackle systems of simultaneous linear equations effectively. These variants allowed for various matrix operations, including assignment, addition, multiplication (for compatible types), and determinant evaluation. However, as the 1990s approached, BASIC's popularity waned due to the emergence of more powerful microcomputers and the rising adoption of programming languages like Pascal and C, which offered more sophisticated features suitable for modern computing demands. Consequently, the shift towards these advanced languages marked a significant turning point in the programming landscape during that era.
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
API Access
Has API
No
API Access
Has API
No
Integrations
CodePal
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
No
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
BASIC
Country
United States
Website
en.wikipedia.org/wiki/BASIC
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm