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Description

BASIC, which stands for Beginners' All-purpose Symbolic Instruction Code, represents a collection of high-level programming languages that prioritize user-friendliness. In its early days, BASIC primarily focused on facilitating simple mathematical computations, initially incorporating batch processing for matrix arithmetic and later expanding to include character string capabilities by 1965. The introduction of BASIC was a key part of the broader transition to time-sharing computing systems. Certain variants of BASIC featured support for matrices and related operations, enabling users to tackle systems of simultaneous linear equations effectively. These variants allowed for various matrix operations, including assignment, addition, multiplication (for compatible types), and determinant evaluation. However, as the 1990s approached, BASIC's popularity waned due to the emergence of more powerful microcomputers and the rising adoption of programming languages like Pascal and C, which offered more sophisticated features suitable for modern computing demands. Consequently, the shift towards these advanced languages marked a significant turning point in the programming landscape during that era.

Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

CodePal Yes 

Integrations

CodePal No 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs No 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

BASIC

Country

United States

Website

en.wikipedia.org/wiki/BASIC

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Product Features

Product Features

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