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Description
AutoIt v3 is a free scripting language that resembles BASIC and is specifically created for automating the Windows graphical user interface and performing general scripting tasks. It achieves automation through a blend of emulated keystrokes, mouse movements, and manipulation of windows and controls, enabling users to execute tasks in ways that other programming languages may not handle reliably. After evaluating various editors for AutoIt, we identified SciTE as a particularly promising option, ultimately developing a customized Lexer for enhanced syntax highlighting and folding, along with a dedicated installer known as SciTE4AutoIt3. Originally, AutoIt was intended for scenarios involving the deployment of PCs, where it could reliably automate and configure large numbers of machines. Over time, it has evolved into a robust language capable of handling intricate expressions, user-defined functions, loops, and all the features that experienced scripters anticipate. Moreover, AutoIt is compact, self-sufficient, and compatible with every version of Windows right from installation, without the need for any cumbersome runtime environments. Its versatility and ease of use make it a go-to choice for many automation tasks across different user levels.
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
API Access
Has API
API Access
Has API
Integrations
Death By Captcha
Snipplr
Testuff
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
AutoIt
Country
United States
Website
www.autoitscript.com/site/
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm