Average Ratings 3 Ratings

Total
ease
features
design
support

Average Ratings 0 Ratings

Total
ease
features
design
support

No User Reviews. Be the first to provide a review:

Write a Review

Description

AutoIt v3 is a free scripting language that resembles BASIC and is specifically created for automating the Windows graphical user interface and performing general scripting tasks. It achieves automation through a blend of emulated keystrokes, mouse movements, and manipulation of windows and controls, enabling users to execute tasks in ways that other programming languages may not handle reliably. After evaluating various editors for AutoIt, we identified SciTE as a particularly promising option, ultimately developing a customized Lexer for enhanced syntax highlighting and folding, along with a dedicated installer known as SciTE4AutoIt3. Originally, AutoIt was intended for scenarios involving the deployment of PCs, where it could reliably automate and configure large numbers of machines. Over time, it has evolved into a robust language capable of handling intricate expressions, user-defined functions, loops, and all the features that experienced scripters anticipate. Moreover, AutoIt is compact, self-sufficient, and compatible with every version of Windows right from installation, without the need for any cumbersome runtime environments. Its versatility and ease of use make it a go-to choice for many automation tasks across different user levels.

Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

Death By Captcha
Snipplr
Testuff

Integrations

Death By Captcha
Snipplr
Testuff

Pricing Details

Free
Free Trial
Free Version

Pricing Details

Free
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

AutoIt

Country

United States

Website

www.autoitscript.com/site/

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Product Features

Alternatives

PowerShell Reviews

PowerShell

Microsoft

Alternatives

GameMaker Reviews

GameMaker

Opera Software