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Average Ratings 0 Ratings

Total
ease
features
design
support

No User Reviews. Be the first to provide a review:

Write a Review

Description

AppGameKit VR introduces a set of intuitive and robust VR commands to enhance the existing AppGameKit Script language, enabling developers to easily create immersive VR experiences. With just a handful of commands, users can begin crafting their own applications, including functionalities like head-mounted display detection and touch controller event registration. To access this DLC, users need to have AppGameKit installed, along with an OpenVR-compatible head-mounted display and either HTC Vive or optional Touch controllers. Currently, this DLC is exclusively available for Windows users. The package includes more than 60 commands, and to facilitate a smooth start, a variety of introductory demos have been provided to guide developers in bringing their ideas to life. Additionally, the asset browser window allows for effective visualization and management of media assets, enabling users to view images, 3D models, and text files, as well as listen to audio and music files. This comprehensive toolset empowers creators to explore the possibilities of virtual reality in innovative ways.

Description

Godot offers an extensive array of essential tools, allowing you to concentrate solely on developing your game without having to start from scratch. This engine is entirely free and open-source, distributed under the highly flexible MIT license, meaning there are no hidden fees or royalties—your game, including every line of engine code, remains entirely yours. With a multitude of nodes available, Godot simplifies game design significantly, and you have the option to create custom nodes for specialized behaviors, editors, and additional functionality. Its adaptable scene system enables you to build complex node structures with features like instancing and inheritance. The visual editor is equipped with a comprehensive set of tools, all presented in an aesthetically pleasing and intuitive context-sensitive UI. This user-friendly content creation pipeline caters to artists, level designers, animators, and various other roles, ensuring collaboration is seamless. Moreover, the persistent live editing feature guarantees that changes are preserved even after you stop the game, and it is fully compatible with mobile platforms. Additionally, the powerful tool system allows you to easily develop personalized tools to enhance your workflow, making Godot not just a game engine, but a complete solution for game development.

API Access

Has API No 

API Access

Has API Yes 

Screenshots View All

Screenshots View All

Integrations

Avoyd No 
Backtrace No 
Cartwheel No 
GitHub No 
Microsoft 365 No 
NItrode No 
Nakama No 
horizOn No 

Integrations

Avoyd Yes 
Backtrace Yes 
Cartwheel Yes 
GitHub Yes 
Microsoft 365 Yes 
NItrode Yes 
Nakama Yes 
horizOn Yes 

Pricing Details

$29.99 per license
Free Trial No 
Free Version No 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App Yes 
iPad App No 
Android App Yes 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

AppGameKit

Founded

1999

Country

United Kingdom

Website

www.appgamekit.com/dlc/vr

Vendor Details

Company Name

Godot

Founded

2007

Country

United States

Website

godotengine.org

Product Features

Virtual Reality

Application Development No 
Augmented / Mixed Reality No 
Collaboration No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
Immersive Training No 
Process Simulation No 
Product Visualization No 
Social Sharing No 
User Interaction Tracking No 
Virtual Meetings No 
Virtual Prototyping No 

Product Features

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