Developing particle simulations for Autodesk 3ds Max can be achieved with greater efficiency than many competing fluid dynamics plugins, enabling artists without coding or scripting skills to utilize a flexible procedural geometry modifier with ease. This tool also offers an intuitive channel-editing interface, akin to what is found in node-based image compositing software. Unlike the Autodesk 3ds Max SDK, it does not provide optimized geometry and particle lookup functions, which is where AWS Thinkbox Stoke excels, allowing for the rapid generation of expansive particle clouds. Additionally, it supports various formats, including PRT and RealFlow BIN, while also facilitating simulations from several popular plugins like FumeFX, Particle Flow, cebas thinkingParticles, and 3ds Max Force Space Warps. Users can create and simulate new fields, such as velocity fields, as well as manage field data through widely accepted formats. This functionality can be seamlessly integrated with 3ds Max subsystems, including Particle Flow, MassFX, Hair and Fur, and various materials and renderers. The user-friendly nature of this solution empowers artists to focus on their creative process without the burden of technical complexities.